Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- Performance
- UI and audio
- Balance
Miscreated changes
- Cachemap
Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.
Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)
Roosters and pigs are currently spawning in game - more animals will be added in future updates
Animals may be killed and harvested/looted
With your hands empty, you may pick up animals and carry them around
When dropped they will stay in the general area where they were dropped at
If you drop them in your base's radius they will persist through a server restart
Servers
General performance improvements
Improvements to manage items in tents and crates
Fix for running out of network IDs
Reduce memory footprint per player
Server will only start if its data can be loaded from the database (should fix missing bases issue)
Fixed players not properly becoming non-relevant to other players
Game
Shader cache regenerated with latest data - should help reduce stutters/freezing
Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
Volumetric fog is disabled, but normal fog still exists
Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting
Default spec is now Medium instead of High
Texture resolution now varies per spec
Disabled silhouette POM
Player corpse not being visible issue should be fixed
World
Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
Ambient sounds areas improved with correct setup and recommendations from Crytek
New variations of three story buildings added
Rooster and pig spawn points added
Sedan spawn points added
AI
Mutants now have an increased chance to have loot and can have more than one item
Brute mutant added - stronger and tougher than other mutants
UI
Changes to confirmation window title
Timers no longer reset when moving around in the menu
Vehicles
Sedan added - multiple color variations
Damage model for quadbike updated
Adjusted particle effects for the f100 truck
Vehicles will no longer leak fuel/oil when not running
Moved all exit locations a little further away to reduce chance of being killed when exiting
Items
Adjusted the maximum pile size for some rounds
All types of ammo can now spawn in piles
Pickaxe changed to a secondary weapon - increased spawn rate
Flare gun now spawns with a pile of flares - flare rounds can stack
Scarves added (several variations)
Crafting
Several variations of crafted headbands added
Added size of sandbags to description
Combat
When bandaging another player, they will now receive a message
Adjusted bleed particle effect location for players
Base Building
Gnome health reduced
Added in missing pine tree to get wood from
Dismantling a generator will now give you the generator component back
Dismantling a work light will now give you the work light component back
Animations
Reduced the sway when
Source
Changelog.gg summarizes and formats this update. How we read updates.
