Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Miscreated changes
Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients. The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.
Reloading Weapons:
You can now press R to reload your weapon
Reload animations and sounds now work
The first applicable magazine/ammo pile NOT in your backpack will be used
Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
You can press R to reload while moving
The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously
Incapacitation System:
You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
A player can be captured when you are behind them and they are not moving or if they have their hands up
If bound you can use the lean keys for 4-5 minutes to eventually break free
Another player can free a captured player by targeting them and using the action menu
Captured players can be passengers in cars and still consume items in the world
Captured players cannot access their inventory or pick up items
Tents:
Tents will appear in the world already set up (much like how vehicles just appear)
Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
Tents can take damage and be destroyed - and items will be destroyed in them as well
Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
To pack up a tent you have to empty any contents inside of it first
There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
Tents will despawn if nobody uses them after several days
Tents come in various sizes and colors - each size holds a different amount of items
Tents can be repaired using duct tape
Game:
Can no longer remove attachments from another player's weapon while he's holding it
You can consume an item without picking it up - mouse wheel down when one is targeted
Black screen bug related to lightning/lights is fixed
Increased suicide timer to 300 seconds
Increased idle kick time to 600 seconds
Second primary weapon slot is enabled
Primary weapons can no longer be stored inside of clothing/backpacks
Jacket/vest slot is now available with new clothing you can find for it
Players can no longer spawn on top of other players at spawn points
Items can now spawn inside of clothing and backpacks you find on the ground
Items can now spawn inside of vehicles
Items can spawn inside of tents
Safe fall distance slightly increased
Fixed server ban message -
Source
Changelog.gg summarizes and formats this update. How we read updates.
