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Steam News30 June 201610y ago

Patch #36 - 06/30/2016

Relevance System Overview: The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.

Full notes

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What changed

2 fixes8 additions9 changes3 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedRelevance System Overview:The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients. The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.
addedReloading Weapons:You can now press R to reload your weapon
changedReloading Weapons:Reload animations and sounds now work
changedReloading Weapons:You can press R to reload while moving
changedReloading Weapons:The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously
addedIncapacitation System:You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)

Miscreated changes

addedThe relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients. The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.
addedYou can now press R to reload your weapon
changedReload animations and sounds now work
changedYou can press R to reload while moving
changedThe new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously

Relevance System Overview:

The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients. The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.

Reloading Weapons:

  • You can now press R to reload your weapon

  • Reload animations and sounds now work

  • The first applicable magazine/ammo pile NOT in your backpack will be used

  • Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing

  • You can press R to reload while moving

  • The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously

Incapacitation System:

  • You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)

  • A player can be captured when you are behind them and they are not moving or if they have their hands up

  • If bound you can use the lean keys for 4-5 minutes to eventually break free

  • Another player can free a captured player by targeting them and using the action menu

  • Captured players can be passengers in cars and still consume items in the world

  • Captured players cannot access their inventory or pick up items

Tents:

  • Tents will appear in the world already set up (much like how vehicles just appear)

  • Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it

  • Tents can take damage and be destroyed - and items will be destroyed in them as well

  • Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent

  • Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts

  • To pack up a tent you have to empty any contents inside of it first

  • There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once

  • Tents will despawn if nobody uses them after several days

  • Tents come in various sizes and colors - each size holds a different amount of items

  • Tents can be repaired using duct tape

Game:

  • Can no longer remove attachments from another player's weapon while he's holding it

  • You can consume an item without picking it up - mouse wheel down when one is targeted

  • Black screen bug related to lightning/lights is fixed

  • Increased suicide timer to 300 seconds

  • Increased idle kick time to 600 seconds

  • Second primary weapon slot is enabled

  • Primary weapons can no longer be stored inside of clothing/backpacks

  • Jacket/vest slot is now available with new clothing you can find for it

  • Players can no longer spawn on top of other players at spawn points

  • Items can now spawn inside of clothing and backpacks you find on the ground

  • Items can now spawn inside of vehicles

  • Items can spawn inside of tents

  • Safe fall distance slightly increased

  • Fixed server ban message -

Source

Steam News / 30 June 2016

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