What changed
1 fix0 additions0 changes0 removals
fixedWeather System • The new weather system is included in this patch • A server renter can control the weather system • The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows • We will be adding more patterns and variations in the future (suggestions welcome!) • See addition information at the end of these patch notes for controlling the weather New Player Model • The new player model is included in this patch • Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch Game • Fixed a couple of server related crashes to increase stability • Fixed incorrect "Unable to connect to host" message • Each weapon can now have a different sound radius to alert AI when fired/used • Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues • Added suppression visual effect when bullet impacts close to a player - intensity varies • Game is now using the latest Steam DLLs to prevent any possible issues with Steam • Adjusted config variable so there will be less player and AI sliding around issues (not being animated) Map/World • Large plane crash added to the map • Small part of the big city's residential area opened up North • Fixed some floating and clipping assets in the large office building • Added canopies to the Capital Munch building • Some small hunting shacks added around the map • Fixed being able to use the outside ladder from inside the Shop N Save • Fixed decals on some of the campsite tents • Missing bathtub added to mobile home • Removed old static 5-ton truck objects to cause less confusion on drivable ones • Fixed/added rain occluder to buildings to prevent raining inside of them • Fixed fish mass to prevent them from ramming boats • Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range • Fixed some floating rocks in the shire's forest Items • Old oxford shirts replaced with a new button up shirt • Old hoodie replaced with a new hoodie model • Old puffy jacket replaced with a new military jacket • Kevlar helmet added • Decreased shadow cost difference when the torch is on to increase performance, casts softer light • Increased smoke grenade's smoke duration, increased smoke density • Reduced model complexity of the pipe bomb Vehicles • Handling for all vehicles slightly updated • All vehicles "go to sleep" faster when unused - reduces physics and network load Sounds • Thunder sound added • Removed sound effect when closing the backpack • Firing sounds for the HK45, 1911-A1, and Ruger updated • Bullet whiz sound radius increase to 10m instead of 5m • 5-ton truck plays correct horn sound Animations • New Spiker "out of reach" animation • Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons • Craftable weapons now do not aim slightly to the right in ironsight • Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight • All aimposes altered for the new character. • All clothing altered for the new character and re-skinned Models • Couple of trees changed to allow wood to be harvested from them • Drapes updated to react to wind and bullets better • Model for broken
Miscreated changes
fixedWeather System • The new weather system is included in this patch • A server renter can control the weather system • The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows • We will be adding more patterns and variations in the future (suggestions welcome!) • See addition information at the end of these patch notes for controlling the weather New Player Model • The new player model is included in this patch • Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch Game • Fixed a couple of server related crashes to increase stability • Fixed incorrect "Unable to connect to host" message • Each weapon can now have a different sound radius to alert AI when fired/used • Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues • Added suppression visual effect when bullet impacts close to a player - intensity varies • Game is now using the latest Steam DLLs to prevent any possible issues with Steam • Adjusted config variable so there will be less player and AI sliding around issues (not being animated) Map/World • Large plane crash added to the map • Small part of the big city's residential area opened up North • Fixed some floating and clipping assets in the large office building • Added canopies to the Capital Munch building • Some small hunting shacks added around the map • Fixed being able to use the outside ladder from inside the Shop N Save • Fixed decals on some of the campsite tents • Missing bathtub added to mobile home • Removed old static 5-ton truck objects to cause less confusion on drivable ones • Fixed/added rain occluder to buildings to prevent raining inside of them • Fixed fish mass to prevent them from ramming boats • Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range • Fixed some floating rocks in the shire's forest Items • Old oxford shirts replaced with a new button up shirt • Old hoodie replaced with a new hoodie model • Old puffy jacket replaced with a new military jacket • Kevlar helmet added • Decreased shadow cost difference when the torch is on to increase performance, casts softer light • Increased smoke grenade's smoke duration, increased smoke density • Reduced model complexity of the pipe bomb Vehicles • Handling for all vehicles slightly updated • All vehicles "go to sleep" faster when unused - reduces physics and network load Sounds • Thunder sound added • Removed sound effect when closing the backpack • Firing sounds for the HK45, 1911-A1, and Ruger updated • Bullet whiz sound radius increase to 10m instead of 5m • 5-ton truck plays correct horn sound Animations • New Spiker "out of reach" animation • Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons • Craftable weapons now do not aim slightly to the right in ironsight • Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight • All aimposes altered for the new character. • All clothing altered for the new character and re-skinned Models • Couple of trees changed to allow wood to be harvested from them • Drapes updated to react to wind and bullets better • Model for broken
Weather System • The new weather system is included in this patch • A server renter can control the weather system • The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows • We will be adding more patterns and variations in the future (suggestions welcome!) • See addition information at the end of these patch notes for controlling the weather New Player Model • The new player model is included in this patch • Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch Game • Fixed a couple of server related crashes to increase stability • Fixed incorrect "Unable to connect to host" message • Each weapon can now have a different sound radius to alert AI when fired/used • Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues • Added suppression visual effect when bullet impacts close to a player - intensity varies • Game is now using the latest Steam DLLs to prevent any possible issues with Steam • Adjusted config variable so there will be less player and AI sliding around issues (not being animated) Map/World • Large plane crash added to the map • Small part of the big city's residential area opened up North • Fixed some floating and clipping assets in the large office building • Added canopies to the Capital Munch building • Some small hunting shacks added around the map • Fixed being able to use the outside ladder from inside the Shop N Save • Fixed decals on some of the campsite tents • Missing bathtub added to mobile home • Removed old static 5-ton truck objects to cause less confusion on drivable ones • Fixed/added rain occluder to buildings to prevent raining inside of them • Fixed fish mass to prevent them from ramming boats • Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range • Fixed some floating rocks in the shire's forest Items • Old oxford shirts replaced with a new button up shirt • Old hoodie replaced with a new hoodie model • Old puffy jacket replaced with a new military jacket • Kevlar helmet added • Decreased shadow cost difference when the torch is on to increase performance, casts softer light • Increased smoke grenade's smoke duration, increased smoke density • Reduced model complexity of the pipe bomb Vehicles • Handling for all vehicles slightly updated • All vehicles "go to sleep" faster when unused - reduces physics and network load Sounds • Thunder sound added • Removed sound effect when closing the backpack • Firing sounds for the HK45, 1911-A1, and Ruger updated • Bullet whiz sound radius increase to 10m instead of 5m • 5-ton truck plays correct horn sound Animations • New Spiker "out of reach" animation • Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons • Craftable weapons now do not aim slightly to the right in ironsight • Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight • All aimposes altered for the new character. • All clothing altered for the new character and re-skinned Models • Couple of trees changed to allow wood to be harvested from them • Drapes updated to react to wind and bullets better • Model for broken