Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Security
- UI and audio
- Store
- Fixes
Miscreated changes
- Bladehero
Bicycles
• This patch adds bicycles to the game! • The physics for the bicycles still needs to be improved, but we feel they are good enough for now to release to all servers. • They do not require any parts to work, but they also despawn after a few hours of not being used as a result. • We welcome your feedback on what you think of them!
TrackIR
• This game update adds support for Natural Point's TrackIR head tracking system: naturalpoint.com/trackir • Support has been added for adjusting the camera's pitch, yaw, roll, and left/right leaning. • Keybinds have been added to recenter the view and to also disable TrackIR when not being used.
FaceTrackNoIR/Opentrack
• Support was also added to perform head tracking using a face cam, but this solution isn't as fast or a precise as using a dedicated hardware based solution such as TrackIR.
Game
• Fixed server crash related to using molotovs or blowing up diesel jerry cans • Alt key will now work correctly for freelook when using windowed mode • Updated EAC to latest version • Fixed issue with sprinting while swimming not working • Fixed naming issue preventing some magazines in pistols from being restored when logging in • Mouse scaling issue fixed - forcing game to always be in windowed mode when starting has been removed • Fixed visual artifacts on the screen from seeing cave areas at a far distance
Servers
• Chat logs are now saved on game servers • i3d will add support for server renters to view them
UI
• XBox controller mouse emulation added • Lean keys, Q and E, can be rebound
Items
• Added several variations for the face bandana • Improved firing visual effects several weapons • Adjusted 357 pistol recoil • Saw blade added • Pickaxe now spawns in oriented correctly and is correct on a character's back
Vehicles
• Controllers can be used to steer vehicles
Crafting
• Three more baseball bat weapon variants added • Cancelling a throw now works correctly
Sounds
• Looping sounds don't stop when the game window loses focus • Corrected holstering sounds for the .22 pistol • Spikers will now grunt when hurt and make a dying sound effect • Added sound effects for opening/closing inventory - sounds are WIP • Added sound effects for crafting items - sounds are WIP • Torch burning sound stops correctly when torch is dropped • Volume levels for different weapons more balanced with each other • Volume levels for different vehicles more balanced with each other • Volume slider now affects environment and bush collision sounds • Collision sounds volume with bushes reduced
Combat
• Fixed bullet impact effects on water • Blood splatter effects appear on the ground
Map/World
• Improved terrain rendering • Moved a box in the mobile homes that was causing issue • Burning barrels improved - added better light, minor lens flare, tweaked particles • Adjusted lights for the construction barriers that blink • Adjusted sign poles to help prevent vehicles getting stuck in them • Build exclusion zones updated to help prevent some griefing • Updated farm fields in the back of Sultan • Some minor updates to Pinecrest • Fire department prefab updated
Textures/Materials
• Adjusted surface type for shells so they bounce more when impacting the ground • Removed some unused first person particles due to our simulated first person system
Source
Changelog.gg summarizes and formats this update. How we read updates.
