Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
- Fixes
- Store
- Balance
- Server
Miscreated changes
Game
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!) • Fixed internal timer issue so things like AI movement is smoother • Steam DLLs updated to latest version • EAC updated to latest version - also fixes some issues with AV issues blocking game access • Added some hints to the loading screens for throwing and using the bow • Player spawn location height adjusted to prevent spawning in roofs/ceilings • Issue with particle effects fixed • Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped • Low health pulsing effect reduced
VOIP
• Increased VOIP quality level • Increased reaction speed when talking
Weapons
• Crossbow added (uses bow sounds currently) • 357 pistol iron sight is now aligned correctly • Arrows now have a visual effect the shooter can see to track them better • Fix for seeing a double weapon model at times • When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again • Weight of the recurve bow reduced
Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects • Fixed issue with the camera when entering from third person • Smoothed camera when driving • Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
Items
• Bicycle helmet added • Bolts added (for Crossbow) • Map added • Ammo should no longer disappear when dropped • Tarp added • Camouflage netting added • You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them • Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ... • Requirements to build a sandbag reduced to half of what it was
Base Building
• Added some small log furniture craftable pieces • Added craftable lean-to and a few variations of small shelter walls • Added craftable camouflage walls • Health increased on the Gatehouse
Combat
• Fixed accuracy issue when moving and firing (especially when strafing) • Kick damage now independent of weapon held • Can't harvest from kicking (only using typical melee weapons) • Kicking speed fixed • Kicking animation now synchronized over the network • Can use the sniper scope with the gasmask • Arrow speed slightly increased
Map/World
• Updated the texture for the base terrain for the world - adds more detail • Terrain vegetation now blends in with the base terrain color better • Textures for several terrain layers updated to look better • Specialized environment probes added so metal and glass don't shine so much at night • Fixed issue with reflections on the water so it looks a little better • Moved a weapon spawner that was under a desk and impossible to loot from • Added lens flare to the sun • Added shadows on grass for "Very High" spec only • Windmills now rotate
AI
• AI now does half the damage as before • Percent change to bleed from AI damage also reduced
Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them • Some unused textures removed from distribution
Source
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