Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- UI and audio
- Balance
- Fixes
- Maps
Miscreated changes
- Cachemap
Game
Includes AMD Radeon driver fix from Crytek
Fixed server crash related to a player corpse's second primary slot being active
Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
Shader cache updated again to help reduce stalls while playing
UI
Added in new splash screen image
Changed initial screen image to the older Miscreated mutant screen
Fixed anti-rad mushroom icon
Combat
Adjusted recoil on several weapons
Fixed screen centering issue on several weapons
Emotes
Added thumbs down emote
Map/World
Adjusted view distances on some house prefabs to increase performance a tiny bit
Made building enterable at the entrance to the Pinecrest racing area
Added new flaming barrel prefab
Vehicles
5-ton Truck added - longer despawn from unused time, seats for nine players
Bicycle added, but ONLY on the experimental server because of some known issues being worked on still
Items
Recurve bow added - still a couple of oddities with it, but will be improved over time
Arrows added
M1911-A1 pistol added
.45 ACP magazine added
Many variations of the baseball cap added (55 of them)
Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
Increased the velocity of the 9mm round
Increased the walking speed while using the flashlight
AI
Removed an unneded invisible item that was being spawned for each AI
Sounds
Added in new sound variations for vegetation that moves when touched
Frog sounds added
Molotov explosion sound updated
Footstep sound level slightly reduced
Footsteps added to the "Crazy" mutant
Sound now plays when water bottles are refilled
Swim stroke sound effect added
Textures/Materials
Decreased smoothness on hemlock trunk material
Decreased smoothness on pine trunk material
Added missing material for the greenhouse
Fixed a creek texture that was using an invalid cubemap (reflection)
Fixed many missing surface type errors that have been around for a while now
Several tweaks to the quadbike texture/materials
Fixed some incorrect physics proxes on the hemlocks and white fir trees
Tweaked the log cabin textures
Tweaked the warehouse textures and material
Decreased the texture size of the light switches
Optimized the pipe control room proxy and LODs
Optimized a few tiled terrain textures
And many more...
Models
Slightly increased the size of the small dome tents, so you can enter them fully again
Animations
Fixed melee and jump animations with the Torch
Added thumbs down emote
I apologize for the late announcement. I've been busy with the holidays.
Source
Changelog.gg summarizes and formats this update. How we read updates.
