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Steam News26 December 201510y ago

Patch #30 - 12/23/15

Game Includes AMD Radeon driver fix from Crytek Fixed server crash related to a player corpse's second primary slot being active Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelook

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes16 additions19 changes2 removals
  • Performance
  • Store
  • UI and audio
  • Balance
  • Fixes
  • Maps
fixedGameFixed server crash related to a player corpse's second primary slot being active
removedGameAlt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
changedGameShader cache updated again to help reduce stalls while playing
addedUIAdded in new splash screen image
changedUIChanged initial screen image to the older Miscreated mutant screen
fixedUIFixed anti-rad mushroom icon

Miscreated changes

  • Cachemap
fixedFixed server crash related to a player corpse's second primary slot being active
removedAlt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
changedShader cache updated again to help reduce stalls while playing
addedAdded in new splash screen image
changedChanged initial screen image to the older Miscreated mutant screen

Game

  • Includes AMD Radeon driver fix from Crytek

  • Fixed server crash related to a player corpse's second primary slot being active

  • Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)

  • Shader cache updated again to help reduce stalls while playing

UI

  • Added in new splash screen image

  • Changed initial screen image to the older Miscreated mutant screen

  • Fixed anti-rad mushroom icon

Combat

  • Adjusted recoil on several weapons

  • Fixed screen centering issue on several weapons

Emotes

  • Added thumbs down emote

Map/World

  • Adjusted view distances on some house prefabs to increase performance a tiny bit

  • Made building enterable at the entrance to the Pinecrest racing area

  • Added new flaming barrel prefab

Vehicles

  • 5-ton Truck added - longer despawn from unused time, seats for nine players

  • Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items

  • Recurve bow added - still a couple of oddities with it, but will be improved over time

  • Arrows added

  • M1911-A1 pistol added

  • .45 ACP magazine added

  • Many variations of the baseball cap added (55 of them)

  • Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early

  • Increased the velocity of the 9mm round

  • Increased the walking speed while using the flashlight

AI

  • Removed an unneded invisible item that was being spawned for each AI

Sounds

  • Added in new sound variations for vegetation that moves when touched

  • Frog sounds added

  • Molotov explosion sound updated

  • Footstep sound level slightly reduced

  • Footsteps added to the "Crazy" mutant

  • Sound now plays when water bottles are refilled

  • Swim stroke sound effect added

Textures/Materials

  • Decreased smoothness on hemlock trunk material

  • Decreased smoothness on pine trunk material

  • Added missing material for the greenhouse

  • Fixed a creek texture that was using an invalid cubemap (reflection)

  • Fixed many missing surface type errors that have been around for a while now

  • Several tweaks to the quadbike texture/materials

  • Fixed some incorrect physics proxes on the hemlocks and white fir trees

  • Tweaked the log cabin textures

  • Tweaked the warehouse textures and material

  • Decreased the texture size of the light switches

  • Optimized the pipe control room proxy and LODs

  • Optimized a few tiled terrain textures

  • And many more...

Models

  • Slightly increased the size of the small dome tents, so you can enter them fully again

Animations

  • Fixed melee and jump animations with the Torch

  • Added thumbs down emote

I apologize for the late announcement. I've been busy with the holidays.

Source

Steam News / 26 December 2015

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