Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Store
- Fixes
Miscreated changes
Game
Heightmap AO disabled to increase frame rate
Combat
Some weapons will no longer auto-center to the middle of the screen after being shot
Recoil for some weapons have been adjusted
Headshots will now work correctly on AI to kill them easier
Emotes
Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)
Map/World
Opened a new road connection near Pinecrest to the North Valley
Added more houses in the North Valley area
The top of the middle mountain is now accessible
Added more car related loot spawns to the warehouses in the Valley
Added skeletons to some houses and environment
Added road barriers with blinking lights in the world
Added water particle effects and sound on the small stream next to Sultan
Replaced gas station with a new prefab outside of Pinecrest
Adjusted the sound fall off for flies (should fade in/out better)
Items
Three already crafted new weapons added. Note, recipes to craft these will be added at a later date, for now you can find them in the world.:
Crafted 9mm pistol
Crafted 5.56 rifle
Crafted 9mm burst-mode rifle
Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
Molotov particle effect improved again and damage position adjusted
Anti-radiation mushroom added
Water bottles are refillable
Hi-tops shoes added (seven color variations)
Adjusted the weight of most shoes
Crafting
Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)
Sounds
Decreased flies sound loudness and attenuation distances
Sounds added for some boids (little animals)
m4a1 fire sound updated
22 rifle fire sound updated
Base Building
Gatehouse now has more health
Textures/Materials
Jeans texture made to be more efficient
Fixed leaf particle effect that was too bright at night
Fixed sunglasses with missing lens
Adjusted brightness on cattle guard at night
Models
Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
Cliff walls physics proxy updated - shouldn't be able to hide in them now
Animations
Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
Hi-tops shoes model skinned
Improved skinning around the top of crazy mutant's legs
Swimming animations have been improved for both 3p and sfp
Swimming animations now trigger particle effects
Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
3 new emote animation; shhh, thumbs up, and pointing
Source
Changelog.gg summarizes and formats this update. How we read updates.
