HomeGamesUpdatesPricingMethodology
Steam News24 November 201510y ago

Miscreated Patch #28 - Emotes, new items, map updates, and more!

Patch #28 - 11/24/15 Damage System This update contains a new experimental damage system for all projectiles (bullets). The damage is now, essentially, based on the kinetic energy of the projectile at time of impact.

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
  • Store
addedDamage SystemThis update contains a new experimental damage system for all projectiles (bullets). The damage is now, essentially, based on the kinetic energy of the projectile at time of impact. In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons. This new system should make the damage a lot more consistent and predictable when you are shooting at someone. As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.
changedGameSeveral miscellaneous server crashes fixed • Item spawns/despawns have been slowed down to reduce server and network load • All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result • Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running • After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack • The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP • Headshots on mutants now work to kill them easier
addedEmotesAdded player emotes to the game for better player interactions • Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here • Can rebind emotes, but by default the current keybinds use F2-F6 • More emotes will be added in future updates
addedMap/WorldClyde Hill neighborhood added (northern part of the map) • AI added to underground bunkers • Added many new road signs around the map to help navigate • Added sound effect for flies to some areas • Added build exclusion zone that was missing around the fast food restaurant • Reduced max amount of shadows in trees from SVOGI (they were too dark)
fixedItemsIncreased the spawn percent for the camo clothing • Adjusted spawn rates for backpacks • Fixed flashlight model so light is correctly emitted from it • Reduced the number of pellets emitted from the shotgun (does less damage overall) • Shotgun pellets now have correct bullet drop applied • Updated behavior, sound and particle effects for the molotov • Empty glass bottle is now a throwable item (attracts AI) • Ranged weapons and flashlight should be correctly oriented on the side of the player's body • Added new dust mask item • Added metal pipe crafting component • Added craftable pipebomb • Added headband item with color variations • Added military style metal and plastic canteens • Added left and right eyepatches • New Wasteland shirt, pants, and boots added with several color variations
addedVehiclesAdded another passenger location to the boat (holds a total of 5 people now) • Increased acceleration and maximum velocity for the boat • Boat's particle effects should play correctly

Miscreated changes

addedThis update contains a new experimental damage system for all projectiles (bullets). The damage is now, essentially, based on the kinetic energy of the projectile at time of impact. In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons. This new system should make the damage a lot more consistent and predictable when you are shooting at someone. As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.
changedSeveral miscellaneous server crashes fixed • Item spawns/despawns have been slowed down to reduce server and network load • All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result • Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running • After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack • The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP • Headshots on mutants now work to kill them easier
addedAdded player emotes to the game for better player interactions • Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here • Can rebind emotes, but by default the current keybinds use F2-F6 • More emotes will be added in future updates
addedClyde Hill neighborhood added (northern part of the map) • AI added to underground bunkers • Added many new road signs around the map to help navigate • Added sound effect for flies to some areas • Added build exclusion zone that was missing around the fast food restaurant • Reduced max amount of shadows in trees from SVOGI (they were too dark)
fixedIncreased the spawn percent for the camo clothing • Adjusted spawn rates for backpacks • Fixed flashlight model so light is correctly emitted from it • Reduced the number of pellets emitted from the shotgun (does less damage overall) • Shotgun pellets now have correct bullet drop applied • Updated behavior, sound and particle effects for the molotov • Empty glass bottle is now a throwable item (attracts AI) • Ranged weapons and flashlight should be correctly oriented on the side of the player's body • Added new dust mask item • Added metal pipe crafting component • Added craftable pipebomb • Added headband item with color variations • Added military style metal and plastic canteens • Added left and right eyepatches • New Wasteland shirt, pants, and boots added with several color variations

Patch #28 - 11/24/15

Damage System

This update contains a new experimental damage system for all projectiles (bullets). The damage is now, essentially, based on the kinetic energy of the projectile at time of impact. In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons. This new system should make the damage a lot more consistent and predictable when you are shooting at someone. As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.

Game

• Several miscellaneous server crashes fixed • Item spawns/despawns have been slowed down to reduce server and network load • All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result • Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running • After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack • The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP • Headshots on mutants now work to kill them easier

Emotes

• Added player emotes to the game for better player interactions • Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here • Can rebind emotes, but by default the current keybinds use F2-F6 • More emotes will be added in future updates

Map/World

• Clyde Hill neighborhood added (northern part of the map) • AI added to underground bunkers • Added many new road signs around the map to help navigate • Added sound effect for flies to some areas • Added build exclusion zone that was missing around the fast food restaurant • Reduced max amount of shadows in trees from SVOGI (they were too dark)

Items

• Increased the spawn percent for the camo clothing • Adjusted spawn rates for backpacks • Fixed flashlight model so light is correctly emitted from it • Reduced the number of pellets emitted from the shotgun (does less damage overall) • Shotgun pellets now have correct bullet drop applied • Updated behavior, sound and particle effects for the molotov • Empty glass bottle is now a throwable item (attracts AI) • Ranged weapons and flashlight should be correctly oriented on the side of the player's body • Added new dust mask item • Added metal pipe crafting component • Added craftable pipebomb • Added headband item with color variations • Added military style metal and plastic canteens • Added left and right eyepatches • New Wasteland shirt, pants, and boots added with several color variations

Vehicles

• Added another passenger location to the boat (holds a total of 5 people now) • Increased acceleration and maximum velocity for the boat • Boat's particle effects should play correctly

Sounds

• Increased distance weapon fire sounds can be heard • Vehicle volumes decreased • New ocean sounds • New M40A5 fire sound • New 12-gauge shotgun fire sound • New sounds for small animals • Added sound for filling a sandbag • Added new crazy mutant sounds • Added eating raw vegetables sound • Added eating pills sound • Added sound for using any type of bandage • Added sound for player getting sick (poisoned) • Added sounds for when player is thirsty

AI

• AI will now be attracted to glass bottles breaking and

Source

Steam News / 24 November 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.