Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- UI and audio
- Store
Miscreated changes
- Cachemap
All servers will be coming down in about 30 minutes for Patch #27.
Raise/Lower Weapon System
In this patch is a new weapon lowering/raising combat mechanic. By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing). With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation. At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire.
Pre-compiled Shader Cache
This patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing. We will continue to improve the cache each update.
Server Rental
Fixed spelling of "http_password" in the hosting config file, so you can change it for your server
All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name
First-person only mode should work correctly
wm_TimeScale will now work correctly in the hosting.cfg file
Removed support for idle time related variables, temporarily
Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands
Game
White flickering when joining another game is fixed
Game will no longer start in fullscreen mode to workaround the mouse scaling issue. You can use Alt+Enter to switch after starting the game if you want to run in fullscreen
Smoothed out player and AI movement - less jittering now
Increased available network IDs, so busy servers should run longer
Fixed server hang caused by a bad output message
Server browser will no longer display servers that are still starting up and not ready for players to join yet
More adjustments and improvements to the weapon lowering/raising system
Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed
Using an ironsight is now synchronized over the network
Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button
Some fixes for head disappearing when scrolling view out
Adjusted helper positions for firing, so you can't shoot through objects really close to you
Reduced backpack spawn rates - can easily craft a starting one now
Camera interpolation changed so it's smoother and has less lag
Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost
Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons
Player corpses shouldn't float as often and appear in a t-pose as much
Items
All of the four camouflage patterns are now consistent across the various clothing pieces, so you can try to find a complete set, if wanted. The sets are named Woodland, Hunters, Hex, and Desert.
Axe added - harvests wood a little better than a Hatchet, does more damage to players
Balaclava added - five color variations
Wool gloves added - nine color variations
Gas mask added
Rope added - used in crafting
Empty bottle added - used in crafting
Craftable horseshoe pack added - works as a backpack - default recipe for everyone
Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone
Added several vegetables (seven of them) that will spawn in food related spots - later you will
Source
Changelog.gg summarizes and formats this update. How we read updates.
