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Steam News28 October 201510y ago

Patch #27 - October 28, 2015

All servers will be coming down in about 30 minutes for Patch #27. Raise/Lower Weapon System In this patch is a new weapon lowering/raising combat mechanic.

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes11 additions14 changes3 removals
  • Server
  • Gameplay
  • Performance
  • UI and audio
  • Store
changedAll servers will be coming down in about 30 minutes for Patch #27.
addedRaise/Lower Weapon SystemIn this patch is a new weapon lowering/raising combat mechanic. By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing). With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation. At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire.
changedPre-compiled Shader CacheThis patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing. We will continue to improve the cache each update.
fixedServer RentalFixed spelling of "http_password" in the hosting config file, so you can change it for your server
changedServer RentalAll rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name
changedServer RentalFirst-person only mode should work correctly

Miscreated changes

  • Cachemap
changedAll servers will be coming down in about 30 minutes for Patch #27.
addedIn this patch is a new weapon lowering/raising combat mechanic. By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing). With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation. At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire.
changedThis patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing. We will continue to improve the cache each update.
fixedFixed spelling of "http_password" in the hosting config file, so you can change it for your server
changedAll rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name

All servers will be coming down in about 30 minutes for Patch #27.

Raise/Lower Weapon System

In this patch is a new weapon lowering/raising combat mechanic. By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing). With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation. At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire.

Pre-compiled Shader Cache

This patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing. We will continue to improve the cache each update.

Server Rental

  • Fixed spelling of "http_password" in the hosting config file, so you can change it for your server

  • All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name

  • First-person only mode should work correctly

  • wm_TimeScale will now work correctly in the hosting.cfg file

  • Removed support for idle time related variables, temporarily

  • Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands

Game

  • White flickering when joining another game is fixed

  • Game will no longer start in fullscreen mode to workaround the mouse scaling issue. You can use Alt+Enter to switch after starting the game if you want to run in fullscreen

  • Smoothed out player and AI movement - less jittering now

  • Increased available network IDs, so busy servers should run longer

  • Fixed server hang caused by a bad output message

  • Server browser will no longer display servers that are still starting up and not ready for players to join yet

  • More adjustments and improvements to the weapon lowering/raising system

  • Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed

  • Using an ironsight is now synchronized over the network

  • Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button

  • Some fixes for head disappearing when scrolling view out

  • Adjusted helper positions for firing, so you can't shoot through objects really close to you

  • Reduced backpack spawn rates - can easily craft a starting one now

  • Camera interpolation changed so it's smoother and has less lag

  • Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost

  • Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons

  • Player corpses shouldn't float as often and appear in a t-pose as much

Items

All of the four camouflage patterns are now consistent across the various clothing pieces, so you can try to find a complete set, if wanted. The sets are named Woodland, Hunters, Hex, and Desert.

  • Axe added - harvests wood a little better than a Hatchet, does more damage to players

  • Balaclava added - five color variations

  • Wool gloves added - nine color variations

  • Gas mask added

  • Rope added - used in crafting

  • Empty bottle added - used in crafting

  • Craftable horseshoe pack added - works as a backpack - default recipe for everyone

  • Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone

  • Added several vegetables (seven of them) that will spawn in food related spots - later you will

Source

Steam News / 28 October 2015

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