Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- Fixes
- Maps
- Store
Miscreated changes
- Cachemap
Server Rentals
You can now rent your own game server from TrinityGames! Servers are available in different slot counts (maximum number of players) and in many regions of the world. They will be offering a reduced rate for the first people wanting their own server. When you rent your own server, you will currently be able to control the following:
First-person only mode - no third-person views will be allowed - default is first and third-person views
Customize your server's name - must still be within naming guidelines
Whitelist only server - you can control a list of who can join your server
Control the time-of-day acceleration rate - from 24-hours for a full day/night cycle up to 4 hours for full cycle
Lock the time - instead of using a day/night cycle you can force an exact time always for your server
Ping limits - can specify a maximum ping limit for players to join your server
Idle kick timer - can control how long a connection can be idle before a player is removed
Banning players - you can ban players from your server - within guidelines
Server messages - can send messages to all players that will appear at the top of their screen
Pre-compiled Shader Cache
We are working on providing a more complete list of all the shaders the game uses as part of the install. Each time a shader needs to be dynamically compiled (as you're playing the game) the game will stall. Sometimes the stalls are so short they are not noticable, but other times they can last up to many seconds. To help us gather up a list of all the shader combinations needed, as the game is running, it will now notify us of any new shaders you need. We will then take that list of additional shaders and pre-compile those as part of a future update, so nobody else will experience those same shader stalls again.
Known Issues
When you log into a server and the screen is mostly white, or flickering white, then exit the game and join the server again. It's an issue that is being looked into.
Game
We are testing increased player counts on some of the servers
Basic native support for controller input devices (e.g. wired XBox.360, XBox-One)
New camera system for vehicles (the camera system now works the same in all situations in game) - quadbike is jittery and we will improve it
Tactical transition now blocks all hostile actions
Fixed inverse mouse axis binding
Fixed head visibility when switching between fp/tp
Increased the newtork update frequency for both players and AI
World
Several minor updates to the currently playable areas
Some updates to the heighmap for the hills in the center of the map
Fixed a doorway in a trailerhome that the player couldn't get through
Items
Can now right-click and fill a sandbag, which will allow you to make sandbag parts for your base now
Textures/Materials
Adjusted the texture on the warehouses
Removed tesselation from many material - will help performance when running in higher spec modes
Fixed the material on the toad
Adjusted textures on the commonly used cabinets
Adjusted textures on the trailer homes
Fixed flickering ivy material
Fixed materials issues with some of the sheds to work better with SVOGI
Reduced polygon count for some of the ammo piles
Fixed hammer's texture to work with SVOGI
Adjusted our default window texture to allow more
Source
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