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Steam News12 September 201510y ago

Patch #24 - 09/11/2015 (Experimental Server Only Update)

Note: Because of the new animation system this build can be unstable, so expect some random crashes. Note: After you exit the game it may stay running in the background. Use task manager to kill it.

Full notes

Full Miscreated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Performance
  • Server
  • Gameplay
  • UI and audio
  • Security
addedNote: Because of the new animation system this build can be unstable, so expect some random crashes. Note: After you exit the game it may stay running in the background. Use task manager to kill it. This is a massive update to the game and almost every file in the game has changed as a result. It will require a full download from Steam - approximately 7GB in size. To access the experimental version of the game, follow these instructions: http://steamcommunity.com/sharedfiles/filedetails/?id=516601320
changedGameRendering engine updated to use the amazing SVOTI system from Crytek • Texture flickering greatly reduced • Better texture compression - uses less VRAM and more efficiently streams to the GPU • Less stutters while playing caused by textures being loaded • Some forest assets are a lot more optimized now • Player oxygen system added - player will now start drowning when the oxygen meter runs out • Smaller install size - 10GB down to 7GB • Stars are much brighter at night • Lots and lots of general cleanup and improvements with the entire game
addedNetworkingMuch more efficient network layer (processing is about 10x faster than before) • More efficient entity priority system • Client joins server slightly faster - "Joining World..." phase • Client loads the world map faster - "Loading World.." • Server synchronizes data to clients faster - "Synchronizing World..." phase
addedAnimationsNew SFP-based (Simulated First Person) animation system (still WIP) • Almost every player animation in the game has been updated for SFP • First person/third person shadows always match now • Tactical weapon mode - raise/lower weapon • DOF added to weapons when aiming • Aiming system improved due to new SFP mode
addedUIAdded Oxygen meter display to the stats bar • Modified the temperature meter display to show the player's temperature in Celsius
changedAnti-cheatEAC updated to latest version

Miscreated changes

addedNote: Because of the new animation system this build can be unstable, so expect some random crashes. Note: After you exit the game it may stay running in the background. Use task manager to kill it. This is a massive update to the game and almost every file in the game has changed as a result. It will require a full download from Steam - approximately 7GB in size. To access the experimental version of the game, follow these instructions: http://steamcommunity.com/sharedfiles/filedetails/?id=516601320
changedRendering engine updated to use the amazing SVOTI system from Crytek • Texture flickering greatly reduced • Better texture compression - uses less VRAM and more efficiently streams to the GPU • Less stutters while playing caused by textures being loaded • Some forest assets are a lot more optimized now • Player oxygen system added - player will now start drowning when the oxygen meter runs out • Smaller install size - 10GB down to 7GB • Stars are much brighter at night • Lots and lots of general cleanup and improvements with the entire game
addedMuch more efficient network layer (processing is about 10x faster than before) • More efficient entity priority system • Client joins server slightly faster - "Joining World..." phase • Client loads the world map faster - "Loading World.." • Server synchronizes data to clients faster - "Synchronizing World..." phase
addedNew SFP-based (Simulated First Person) animation system (still WIP) • Almost every player animation in the game has been updated for SFP • First person/third person shadows always match now • Tactical weapon mode - raise/lower weapon • DOF added to weapons when aiming • Aiming system improved due to new SFP mode
addedAdded Oxygen meter display to the stats bar • Modified the temperature meter display to show the player's temperature in Celsius

Note

Because of the new animation system this build can be unstable, so expect some random crashes.

Note

After you exit the game it may stay running in the background. Use task manager to kill it. This is a massive update to the game and almost every file in the game has changed as a result. It will require a full download from Steam - approximately 7GB in size. To access the experimental version of the game, follow these instructions: http://steamcommunity.com/sharedfiles/filedetails/?id=516601320

Game

• Rendering engine updated to use the amazing SVOTI system from Crytek • Texture flickering greatly reduced • Better texture compression - uses less VRAM and more efficiently streams to the GPU • Less stutters while playing caused by textures being loaded • Some forest assets are a lot more optimized now • Player oxygen system added - player will now start drowning when the oxygen meter runs out • Smaller install size - 10GB down to 7GB • Stars are much brighter at night • Lots and lots of general cleanup and improvements with the entire game

Networking

• Much more efficient network layer (processing is about 10x faster than before) • More efficient entity priority system • Client joins server slightly faster - "Joining World..." phase • Client loads the world map faster - "Loading World.." • Server synchronizes data to clients faster - "Synchronizing World..." phase

Animations

• New SFP-based (Simulated First Person) animation system (still WIP) • Almost every player animation in the game has been updated for SFP • First person/third person shadows always match now • Tactical weapon mode - raise/lower weapon • DOF added to weapons when aiming • Aiming system improved due to new SFP mode

UI

• Added Oxygen meter display to the stats bar • Modified the temperature meter display to show the player's temperature in Celsius

AI

• Much more efficient AI pathfinding system

Anti-cheat

• EAC updated to latest version

Sounds

• Weapon shot reverb sounds working

Vehicles

• Horns and lights are synchronized to all players

Source

Steam News / 12 September 2015

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