In this update2
Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Performance
- Fixes
- UI and audio
Miscreated changes
https://www.youtube.com/watch?v=AHYaqA4N-vQ For this patch we are very pleased to introduce both our basebuilding and clan systems! This is the first implementation of each system, and we plan to still add even more features to them in the coming months. We are very interested in hearing you feedback on them, so be sure to let us know your thoughts on any of the social media sites.
Basebuilding
Core basebuilding features:
Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
Over 100 different parts are currently available for your base, with more coming soon.
Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
Join a clan to have fellow clan members help you build your base.
Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
Damaged states for parts - at each 25% damage the color of a damaged part will darken more.
Official Miscreated basebuilding guide. We highly recommend you read it: http://miscreatedgame.com/files/basebuilding/MiscreatedBasebuildingGuide.pdf
Clans
Core clan features:
Clans are persistent (remembered between server restarts and logging in/out) and per server.
Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
Invited players can decline an invite or accept it.
Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.
Game
Increased character's weight limit to 40kg
Removed the medium and heavy fog pattern because of the fog flickering they caused
Fixed some issues with the cursor showing up and not going away
You can now change the shoulder the camera is over (default 'B' key)
Added hiding of third person character parts if they block the view when the camera is too close to the character
When freelooking in first person view the camera movement simulates the neck bending
Made it easier to use ladders
You will only see the "another player is too close" message if you have another player, vehicle, or item targeted
Fixed issue with your location not being restored after logging in
SFP mode (simulated first person) has been removed by default until ready to be released
UI
Added patch notes to the main menu - click on the Patch Notes text to view them
Added game related hints
Source
Changelog.gg summarizes and formats this update. How we read updates.
