Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- Security
- Maps
- Store
Miscreated changes
- Officemap
For this update we had to wipe all of the characters and items in the game. We really try to minimize how often we have to do it (this is only the second time in 6 months), but at times it is necessary. Experimental Features Basebuilding The basebuiding feature is currently undergoing rapid improvements and changes. It is still not ready for general release, but we will have a whitelisted server where some people will be testing the system and they are welcome to stream while they are playing and building bases. We hope to release it to everyone in the following update. Keybinds Keybinds are now accessible in the main menu of the game. This is our first implementation of them, so we'll be fixing any issues and improving the feature as needed. Ladders Ladders have been added to several buildings and structures in the game. They are not working perfectly yet, but are good enough for an initial release. It can be difficult to still use them from the top of a ladder to get back down. Try pressing "F" (use key) at the top of ladders even if you don't see a prompt at times - may have to crouch and wiggle around a bit as well. We will continue to fix them.
Game
All characters are now locked to each server. This means each server you play on saves your character independently. You can still switch servers at any time, but your items and character position will no longer be carried across every server.
There is now a 30 second wait timer before you can leave a server, a countdown is displayed next to the button.
Optimized more network messages to reduce bandwidth
Whitelist server support added
Fixed player temperature increase/decrease rates
Poison ability added to game - icon will appear in status bar area
Can now freelook while swimming
Fixed triple tapping on VoIP key, have to double-tap twice now to toggle it back
Ladders added to several buildings in the world (experimental feature)
EAC updated
Map
Fixed oddities around the fire station in Pinecrest
Some new props added around the world and in buildings
New radio tower added to map
New shop signs and motels sign added
Made it easier to use the roof bridge between the large office buildings
Fixed spawners for items that you couldn't get
Fixed issue with being able to walk through one of the walls in the office building
Items
Added Pickaxe item
Altered spawn rates for all melee weapons
Added protection levels for shoes - can view it in the item's tooltip
Healing mushroom can now be eaten
Antibiotics added to spawn tables, can be used.
Increased hip fire accuracy for the Carlington, adjusted particle effects and shell ejection
Added double-tap ability to toggle sprinting
Melee weapons now play correct particle effects when being used
Crafting guides added to the world to find, these will unlock unique recipes when used. Once learned you will always have it, even if you die.
Crafting
Altered items that harvest materials. Hatchet is for wood, Hammer is metal, Pickaxe is rock.
New recipe system added to the game - old crafting UI has been removed
Find crafting guides and use them to learn more recipes. Recipes persist through death.
You can now right click and turn unused clothing into rags. Note:
Source
Changelog.gg summarizes and formats this update. How we read updates.
