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Steam News1 May 201511y ago

Patch #20 - 05/01/2015

Game VoIP fixed Fix for being sent back to the server browser windows if EAC disconnects you will loading the map EAC updated to latest version Fixed some issues with inventories not being updated when logging in - stil

Full notes

Full Miscreated update

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What changed

7 fixes16 additions9 changes1 removal
  • Fixes
  • Security
  • Maps
  • Store
  • Gameplay
  • UI and audio
fixedGameVoIP fixed
fixedGameFix for being sent back to the server browser windows if EAC disconnects you will loading the map
changedGameEAC updated to latest version
fixedGameFixed some issues with inventories not being updated when logging in - still WIP in some cases
changedMapMore map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues)
addedMapSandbags have been added to several locations on the map

Miscreated changes

  • Officemap
fixedVoIP fixed
fixedFix for being sent back to the server browser windows if EAC disconnects you will loading the map
changedEAC updated to latest version
fixedFixed some issues with inventories not being updated when logging in - still WIP in some cases
changedMore map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues)

Game

  • VoIP fixed

  • Fix for being sent back to the server browser windows if EAC disconnects you will loading the map

  • EAC updated to latest version

  • Fixed some issues with inventories not being updated when logging in - still WIP in some cases

Map

  • More map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues)

  • Sandbags have been added to several locations on the map

  • Hardware shop prefab slightly updated - another new variation added

  • New "Bungalow" house added to a couple of map locations

  • More spawn locations and objects added to office buildings

  • Empty house in Brightmoor replaced with a proper prefab version

Items

  • M40A5 rifle added

  • Magazine added for M40A5

  • Sniper scope added

  • Crafted torch added (light and particle effects still WIP) - works like flashlight, left click to turn on/off, T to melee

  • Rate of fire adjusted on the revolver and 9mm pistols

Vehicles

  • Fishing boat added - can carry the driver and three passengers

  • Vehicles should no longer start bouncing when exited

  • Some inventory bugs have been fixed - especially after re-logging

  • Particle effects for vehicles are now working - exhaust, etc.

UI

  • Stowpack icons updated to match the new model from last patch

  • Action menu slightly updated so it's a little more visible in game

AI

  • AI added to many areas where they were missing before

Sounds

  • Sounds added for the fishing boat

  • Sounds added for the M40A5 (still WIP)

  • Sounds added for the torch

  • Ambient sounds added to newer map areas

Animations

  • Slight update to the revolver to fix some twitching while aiming

  • New Spiker animations - the AI skeleton now matches the player one a lot better, so we will be able to do more with AI animations in the future

  • Throwing animation reduced so it isn't as extreme now

Models/Textures

  • Fixed missing surface type errors on 24-Hour convenience store

  • Fixed missing surface types on a few models - especially all the rocks used a lot in the caves

  • Revolver materials slightly updated to be more PBR correct

  • Optimized some bathroom textures that were excessive in size

  • Stowpack textures altered so they are not so bright

  • Carlington textures slightly updated

  • Fixed more flickering issues on floor of 24-Hour store

Source

Steam News / 1 May 2015

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