Full notes
Full Miscreated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Security
- Maps
- Store
- Gameplay
- UI and audio
Miscreated changes
- Officemap
Game
VoIP fixed
Fix for being sent back to the server browser windows if EAC disconnects you will loading the map
EAC updated to latest version
Fixed some issues with inventories not being updated when logging in - still WIP in some cases
Map
More map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues)
Sandbags have been added to several locations on the map
Hardware shop prefab slightly updated - another new variation added
New "Bungalow" house added to a couple of map locations
More spawn locations and objects added to office buildings
Empty house in Brightmoor replaced with a proper prefab version
Items
M40A5 rifle added
Magazine added for M40A5
Sniper scope added
Crafted torch added (light and particle effects still WIP) - works like flashlight, left click to turn on/off, T to melee
Rate of fire adjusted on the revolver and 9mm pistols
Vehicles
Fishing boat added - can carry the driver and three passengers
Vehicles should no longer start bouncing when exited
Some inventory bugs have been fixed - especially after re-logging
Particle effects for vehicles are now working - exhaust, etc.
UI
Stowpack icons updated to match the new model from last patch
Action menu slightly updated so it's a little more visible in game
AI
AI added to many areas where they were missing before
Sounds
Sounds added for the fishing boat
Sounds added for the M40A5 (still WIP)
Sounds added for the torch
Ambient sounds added to newer map areas
Animations
Slight update to the revolver to fix some twitching while aiming
New Spiker animations - the AI skeleton now matches the player one a lot better, so we will be able to do more with AI animations in the future
Throwing animation reduced so it isn't as extreme now
Models/Textures
Fixed missing surface type errors on 24-Hour convenience store
Fixed missing surface types on a few models - especially all the rocks used a lot in the caves
Revolver materials slightly updated to be more PBR correct
Optimized some bathroom textures that were excessive in size
Stowpack textures altered so they are not so bright
Carlington textures slightly updated
Fixed more flickering issues on floor of 24-Hour store
Source
Changelog.gg summarizes and formats this update. How we read updates.
