Full notes
Full Mirror Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Patch Notes
Miscellaneous:
Added Mouse Invert
Added 1200 x 800 resolution (Steam Deck Native)
Added a Checkpoint in the Industrial Zone Facility after the first puzzle.
Added signposting for the ladder with the Headlight Monster.
Added a timer to revert to the old resolution if save is not clicked during new resolution confirmation window.
Added code to prevent the Enlil tablet being activated from the outside.
Added several scares throughout the entire game (every level).
Added a larger icon sphere and an interaction icon to the Statue in the house in the Prison Dimension
Added Overlap that "destroys" (deletes) the chasing monster immediately after you enter Earldred's Library to prevent unwanted AI behavior.
Added wall model to prevent player from seeing the elevator through Apartment window if brightness is increased.
Added a New Game warning window to prevent misclicks that may cause losing all progress.
Added collision blockers in the Industrial Zone in the beginning area to prevent accidental deaths
Added a Checkpoint after you solve the Acid Puzzle in the Industrial Area
Game will now pause during the Seal of Nur Tip in the Ashes Dimension of the Apartment Level
Reduced Flashlight Intensity
Reduced the Lighter Intensity
Added several sounds into the sound groups found in Options Menu
Motion blur turned off to prevent motion sickness in some players
Increased Depression Monsters Walk Speed
Reduced Painkillers throughout the game
Added additional AI in the city of Goreburg
Significantly changed the "Landline" animation in the apartment to prevent motion sickness in some players.
Added pipe models to the Steam pipes in the first hangar area to easily detect where Steam is coming from.
Signposting for the ladder at the Headlight Monster (first encounter)
Added "Reset to Default" for Key Bindings
Increased Seal of Nur's Recharge duration by +1 second (3 seconds total)
Removed 4 Nurses in the hospital section
Changed the sounds that weren't affected by the options sliders
Bug Fixes:
Fixed collision in Apartment
Fixed the Overlap Collision Sphere of CageFace's chase in the Prison Dimension
Fixed Drawer Collision in the Diner
Fixed a model with a missing polygon face
Fixed grammar in some inspect item text
Optimized a couple of sounds
Key Rebinding Fix (Keyboard)
Fixed an issue where the player could move during a "memory" cutscene
Controls locking up after death fix
Synchronization of starting subtitles
Fixed collision on a particular wall in The Mirror Forge
Fixed Brightness Slider not saving in Options and resetting randomly
Fixed Vsync Resetting randomly in Options
Fixed collision in Water Treatment Facility
And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.
Source
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