Full notes
Full Mirror Atelier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Fixes
- Gameplay
- Store
We've completely rewritten the codebase to pinpoint bugs lurking in the depths of code interactions. After some time and testing, we've managed to come up with the second major update for the "Mirror Atelier".
Biggest Changes in This Update
The reshuffle mechanism has been rewritten to improve the performance of random walks.
A Gameplay Settings group has been added to the Options screen. New options added with this change are: Show Puzzle Secret: Helps you identify missing piece position by making it semi-visible. Use Sliding Tiles: If you don't prefer animations or find them time-consuming, you can now disable them. Show Narrative: If you don't prefer narration or find it time-consuming, you can now disable them. You can still read the narratives in the Stories screen after you complete the relevant stages.
Bug Fixes in This Update
- Inconsistent state of the "Show/Hide Tile Order" buttonFixed When the stage changes, the tile labels' visible state is now maintained. When the Collection screen is used to start a new level, the tile labels' visible state is also maintained.
- Story snippets do not immediately unlock after completing their corresponding levelFixed
- Strength and Justice achievements in Moon Shade Tarot are not achievableFixed
Enjoy the new features and fixes!
Do Not Forget to Wishlist The Game If this is the first time you are seeing the game, you can visit our Store Page and add "Mirror Atelier" to your wishlist in order to increase the game's wishlist number. This would increase our morale by ensuring that the game is get to be noticed by more people.
Also don't forget to follow us on our Steam Page for our other titles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
