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Steam News2 February 20265mo ago

Demo patch - 0.4.7.0 (plus a warm welcome!)

First all: Welcome all new players! <3 I am extremely glad to have you here! Most of you probably found this game through Splattercats video, for which I am very grateful!

Full notes

Full Mirklurk: Every Step Matters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • Balance
addedFirst all: Welcome all new players! <3 I am extremely glad to have you here! Most of you probably found this game through Splattercats video, for which I am very grateful! He pointed out several issues and came with great feedback, much of which will be implemented in the full game.
changedMost importantly, he (and others) experienced a crash related to picking up stuff from the floor after talking to the trader, overfull inventory, or similar situations. This patch fixes that! It also implements a few other thing I had already started working on:
addedA new enemy. They are called Mirk Runners and are a classic RPG enemy, but I will let you discover them for yourself ^^. There is also a few items that can be looted/harvested from them.
changedItems now display their stack limit with their name, weight, etc.
addedI think that was it for this little patch! Please remember: This is just a demo. It is meant to entice new players, showcase the game and be a little sneak-peek. As soon as it stable enough (no more common crashes), I will move on to actually finishing the game. The core mechanics and UI will recieve fundamentals changes and improvements - I take all your critques to heart!

Mirklurk: Every Step Matters changes

addedFirst all: Welcome all new players! <3 I am extremely glad to have you here! Most of you probably found this game through Splattercats video, for which I am very grateful! He pointed out several issues and came with great feedback, much of which will be implemented in the full game.
changedMost importantly, he (and others) experienced a crash related to picking up stuff from the floor after talking to the trader, overfull inventory, or similar situations. This patch fixes that! It also implements a few other thing I had already started working on:
addedA new enemy. They are called Mirk Runners and are a classic RPG enemy, but I will let you discover them for yourself ^^. There is also a few items that can be looted/harvested from them.
changedItems now display their stack limit with their name, weight, etc.
addedI think that was it for this little patch! Please remember: This is just a demo. It is meant to entice new players, showcase the game and be a little sneak-peek. As soon as it stable enough (no more common crashes), I will move on to actually finishing the game. The core mechanics and UI will recieve fundamentals changes and improvements - I take all your critques to heart!

First all: Welcome all new players! <3 I am extremely glad to have you here! Most of you probably found this game through Splattercats video, for which I am very grateful! He pointed out several issues and came with great feedback, much of which will be implemented in the full game.

Most importantly, he (and others) experienced a crash related to picking up stuff from the floor after talking to the trader, overfull inventory, or similar situations. This patch fixes that! It also implements a few other thing I had already started working on:

  • A new enemy. They are called Mirk Runners and are a classic RPG enemy, but I will let you discover them for yourself ^^. There is also a few items that can be looted/harvested from them.

  • Items now display their stack limit with their name, weight, etc.

  • Eir now moves around a little sometimes, as she is now full animated. This means she swings her maul if defending the garrison.

  • Balanced a few items values.

I think that was it for this little patch! Please remember: This is just a demo. It is meant to entice new players, showcase the game and be a little sneak-peek. As soon as it stable enough (no more common crashes), I will move on to actually finishing the game. The core mechanics and UI will recieve fundamentals changes and improvements - I take all your critques to heart!

Once again: extremely glad that the game is getting some attention - every wishlist matters ;D

Should this patch cause anything unforseen, please let me know ASAP and I will fix + upload a better version!

Best wishes and lots of love! <3

//Mattias

PS: I made the previous version accessible as well, through your steam library -> properties, etc etc.

Source

Steam News / 2 February 2026

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