What changed
1 fix2 additions1 change0 removals
- Server
- Balance
- UI and audio
addedMultiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked
changedWeapons - Increased Assault rifle damage 46->55
addedUI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu
fixedBugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu
Weapons - Increased Assault rifle damage46→55↑Weapons - Increased Assault rifle damage increased, buffMirastell changes
addedMultiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked
changedWeapons - Increased Assault rifle damage 46->55
addedUI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu
fixedBugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu
Multiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked
Weapons - Increased Assault rifle damage 46->55
UI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu
Bugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu