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Steam News1 February 20215y ago

Mirastell Update 2.1.11: Multiplayer Update I

Multiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of

Full notes

Full Mirastell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Server
  • Balance
  • UI and audio
addedMultiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked
changedWeapons - Increased Assault rifle damage 46->55
addedUI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu
fixedBugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu
Weapons - Increased Assault rifle damage4655Weapons - Increased Assault rifle damage increased, buff

Mirastell changes

addedMultiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked
changedWeapons - Increased Assault rifle damage 46->55
addedUI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu
fixedBugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu

Multiplayer - Improved player movement predictions for the overworld - Player movements should be less jittery - Expect further improvements in the future - Added text to the screen of the Session Host to inform them of their position and abilities - Changed the way that players can move between levels to resolve some server-side issues - The Session Host must now load new areas before all other players - The Session Host can now only load levels if all other players are in the Med Center - Enemy movements in combat are now networked

Weapons - Increased Assault rifle damage 46->55

UI - Added a screen that displays after the player finishes a level - Further updates to this menu are planned for the future - Added some extra text to the destinations menu

Bugs and Issues - Fixed several issues that caused the game to not function correctly when running above or below 60FPS - Fixed a chest in the Labyrinth that was not granting loot - Added protection against collecting duplicates of quests - Fixed a bug causing other players to not appear correctly in combat - Updated several tooltips in the settings menu

Source

Steam News / 1 February 2021

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