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Steam News19 July 20214y ago

Patch v2004 – Map Increased to 16×12, Projectile Slot Removed, Layout Update

Version 2004 (3/13/21 – 4/25/21) Map size expanded to 16×12 which will include a large black bar temporarily as we remap. Inventory size reduced by 4 to make room for larger map.

Full notes

Full Mirage Online Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes3 removals
  • Maps
  • Gameplay
  • Events
  • Balance
  • UI and audio
changedMap size expanded to 16×12 which will include a large black bar temporarily as we remap.
changedInventory size reduced by 4 to make room for larger map.
removedRanged equipment slot removed, weapon slot now works with melee/ranged items.
changedOverflow items are moved to free inventory slots or to account bank.
addedAdded split feature in map editor to shift map a desired amount from a starting column/row.
changedInventory/chat sections reduced in size to fit larger game map.

Mirage Online Classic changes

changedMap size expanded to 16×12 which will include a large black bar temporarily as we remap.
changedInventory size reduced by 4 to make room for larger map.
removedRanged equipment slot removed, weapon slot now works with melee/ranged items.
changedOverflow items are moved to free inventory slots or to account bank.
addedAdded split feature in map editor to shift map a desired amount from a starting column/row.

Version 2004 (3/13/21 – 4/25/21)

  • Map size expanded to 16×12 which will include a large black bar temporarily as we remap.

  • Inventory size reduced by 4 to make room for larger map.

  • Ranged equipment slot removed, weapon slot now works with melee/ranged items.

  • Overflow items are moved to free inventory slots or to account bank.

  • Added split feature in map editor to shift map a desired amount from a starting column/row.

  • Inventory/chat sections reduced in size to fit larger game map.

  • Melee combat revamped slightly to check two tiles if players are moving and also reset attack delay in the event you hit nothing to require more skill in PvP.

  • 16:10 displays are now handled like 4:3 displays by reducing the game size slightly to make room for inventory/chat.

  • Re-enabled weather effects now that they support increased map size.

  • Updates received for GUI windows not visible are no longer processed which may help the game be smoother (less stuttering).

  • Updates received for GUI windows that are visible are now done on the event loop which may help the game be smoother (less stuttering).

  • Weapons and ranged weapons are now categorized by the primary type of damage they deal. Magical ranged weapons are now a thing.

  • Assassins can now backstab NPCs solo. NPCs will no longer auto face target when invisible.

  • Major bug fix on NPC pathing around directional block tiles. They actually do it properly now.

  • If ignore channels is disabled, chat interface on mobile (portrait mode) no longer shows the channels.

  • Your own player is now always drawn on top and will always be selected when player stacking occurs on the same tile.

Source

Steam News / 19 July 2021

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