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Steam News19 July 20214y ago

Patch v2002 – Bug Fixes & Blinky Name Customization

Version 2002 (2/6/21 – 2/25/21) Resolved issue with projectiles hitting players on safe maps. Resolved issue with going into combat when using skills. Added support for customized blinky name colors through scripting.

Full notes

Full Mirage Online Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes2 removals
  • Maps
  • Fixes
  • Gameplay
  • Server
fixedResolved issue with projectiles hitting players on safe maps.
fixedResolved issue with going into combat when using skills.
addedAdded support for customized blinky name colors through scripting.
changedThere is now a 5s delay on players leaving after disconnection.
changedMap text is now capable of processing color codes.
removedProcessing for color codes has been disabled for players.

Version 2002 (2/6/21 – 2/25/21)

  • Resolved issue with projectiles hitting players on safe maps.

  • Resolved issue with going into combat when using skills.

  • Added support for customized blinky name colors through scripting.

  • Bombs/traps implemented as an alternative to ranged weapons.

  • There is now a 5s delay on players leaving after disconnection.

  • Map text is now capable of processing color codes.

  • Processing for color codes has been disabled for players.

  • Player tag implemented as a suffix to the name on map and in global chat messages (for Patreon supporters).

  • NPC tag implemented as a suffix to the name (useful for showing types of NPCs).

  • Script functions added to support custom data for entire account.

  • Shoot script functions now support custom items and direction of fire.

  • Fast moving ranged weapons no longer miss players/npcs due to timing.

Source

Steam News / 19 July 2021

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