Full notes
Full Mirage Feathers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Mirage Feathers changes
The explosion effect of the Airblast Bomb (third weapon) has been reduced in size when it detonates at a very close distance to the player.
In windowed mode, the mouse will now be confined within the game window during battles, unless the game is paused.
Upon entering the canyon(Stage 8 scene), the player will be granted temporary invincibility due to the inability to move over long distances.
When the Boss of Stage 9 (SR-4000 THUNDER DRAGON) first appears, there will be a slight delay before it begins attacking.
In Endless Mode, a mechanism to detect enemies has been added. If no enemies appear due to a rare bug, new enemies will automatically spawn after a brief wait (the cause of this bug is unknown, so this feature may not work).
In Endless Mode, the MAX threat level has been adjusted from [500%/300%] to [1000%/400%].
The probability of high-altitude diving scene(Stage 7 scene) occurring in Endless Mode has been increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
