In this update9
Full notes
Full MIO: Memories in Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
MIO: Memories in Orbit changes
This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶 Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall. Steam post image
Steam post image🐛 Bug Fixes
Fix a bug where the fourth tremor would trigger too early (sorry)
Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
Fix HUD logic for the "Hand's greed" modifier feedback
Fix the invisible trapdoor after the Dr Halyn fight
Fix invisible ceiling in [c] [/c]
Fix lootable nacre through ceiling in Foundations
Fix missing corpse for Calderon after the fight
Fix collider/visual mismatch in the shuttle shafts (esp ice section)
Fix Capucine's statue dialogs
Small typo fixes in game texts
⚔️ Gameplay & Combat Tweaks
Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source
Tweak hitbox behavior for the FRIENDS fight
Tune Shii armor during certain animations
Apply damage upgrades to scrap pile attacks Steam post image
🎮 Balance & Difficulty
Tune the ending section of Sawlong to make it slightly less punishing
Remove low health feedback during the Khlia sequence
Remove some health bars in the Pit
🗺️ Level Design & Progression
Remove the alternate path in the striders tutorial section
Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
Change metropolis [c] [/c] entrance to allow escaping even after sequence break
Tweak some respawn zone in Metropolis platforming gauntlets Steam post image
🎥 Camera & Presentation
Improve camera handling during the Vlad fight
⏱️ Quality of Life
Speed up the Sol&Vin elevator after the first fight attempt
Speed up the Shuttles once Dr Halyn has been encountered the first time
Shorten input lock on checkpoint after death Steam post image
🎨 Visual Clarity & Environment
Tweak a couple background elements that could be confused with walkable platforms in the Haven
Tweak the visuals for the drawer secret passageway in the Vaults
🧾 Credits & Meta
in the credits ❤️
Credits update (font list, production babies)
Steam post image We can’t wait to hear what you think! Thank you for being part of the MIO journey. 🚀 Steam post imageNow, let's play!
Source
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