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Steam News6 February 20264mo ago

Patch 1.2 is live!

This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us.

In this update9

Full notes

Full MIO: Memories in Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions10 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
changedThis is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶​ Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall. Steam post image
fixedSteam post image🐛 Bug FixesFix a bug where the fourth tremor would trigger too early (sorry)
fixedSteam post image🐛 Bug FixesFix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
fixedSteam post image🐛 Bug FixesFix HUD logic for the "Hand's greed" modifier feedback
fixedSteam post image🐛 Bug FixesFix the invisible trapdoor after the Dr Halyn fight
fixedSteam post image🐛 Bug FixesFix invisible ceiling in [c] [/c]

MIO: Memories in Orbit changes

changedThis is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶​ Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall. Steam post image
fixedFix a bug where the fourth tremor would trigger too early (sorry)
fixedFix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
fixedFix HUD logic for the "Hand's greed" modifier feedback
fixedFix the invisible trapdoor after the Dr Halyn fight

This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶​ Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall. Steam post image

Steam post image🐛 Bug Fixes

  • Fix a bug where the fourth tremor would trigger too early (sorry)

  • Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint

  • Fix HUD logic for the "Hand's greed" modifier feedback

  • Fix the invisible trapdoor after the Dr Halyn fight

  • Fix invisible ceiling in [c] [/c]

  • Fix lootable nacre through ceiling in Foundations

  • Fix missing corpse for Calderon after the fight

  • Fix collider/visual mismatch in the shuttle shafts (esp ice section)

  • Fix Capucine's statue dialogs

  • Small typo fixes in game texts

⚔️ Gameplay & Combat Tweaks

  • Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses

  • Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source

  • Tweak hitbox behavior for the FRIENDS fight

  • Tune Shii armor during certain animations

  • Apply damage upgrades to scrap pile attacks Steam post image

🎮 Balance & Difficulty

  • Tune the ending section of Sawlong to make it slightly less punishing

  • Remove low health feedback during the Khlia sequence

  • Remove some health bars in the Pit

🗺️ Level Design & Progression

  • Remove the alternate path in the striders tutorial section

  • Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level

  • Change metropolis [c] [/c] entrance to allow escaping even after sequence break

  • Tweak some respawn zone in Metropolis platforming gauntlets Steam post image

🎥 Camera & Presentation

  • Improve camera handling during the Vlad fight

⏱️ Quality of Life

  • Speed up the Sol&Vin elevator after the first fight attempt

  • Speed up the Shuttles once Dr Halyn has been encountered the first time

  • Shorten input lock on checkpoint after death Steam post image

🎨 Visual Clarity & Environment

  • Tweak a couple background elements that could be confused with walkable platforms in the Haven

  • Tweak the visuals for the drawer secret passageway in the Vaults

🧾 Credits & Meta

  • in the credits ❤️

  • Credits update (font list, production babies)

Steam post image We can’t wait to hear what you think! Thank you for being part of the MIO journey. 🚀 Steam post imageNow, let's play!

Source

Steam News / 6 February 2026

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