Full notes
Full MinosMaze - The Minotaur's Labyrinth update
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Repeated intro
Greetings once again, mighty heroes! We come one more time to keep you informed about some significant major changes on MinosMaze. Our focus on a better gameplay experience resulted on the following actualizations for this patch:
What changed
- Gameplay
- Fixes
- Balance
MinosMaze - The Minotaur's Labyrinth changes
Reworked third person camera, you can now choose if it is fixed, or not, on the view.
Better camera positioning while on a fight.
Vision/Control sensibility improved.
Focal point option enabled, reducing motion sickness.
Scrollbar quantitative on options.
Minor bugs fixed.
Game's versions on early access are coming to an end, therefore we will stabilize and fix eventual bugs. It has been a great experience for our team interacting with the community, wich helped a lot to develop MinosMaze. We believe it is time to move forward and full release the official version with a base price actualization. We hope you all continue to contribute to our game helping us to fix all bugs and problems that may appear from now on. Thank you all for keeping up so far, we wish you stay with us for the future challenges!
Source
Changelog.gg summarizes and formats this update. How we read updates.
