In this update3
Full notes
Full Minishoot' Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- UI and audio
- Gameplay
- Fixes
Minishoot' Adventures changes
First things first:
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Change logs v1.03
IMPORTANT CHANGES
MAP DETECTION SYSTEM: map icon now discreetly "beep" and shake as you get closer to a missing map piece. We hope this would alleviate the frustration of not finding the missing maps.
- SOFTLOCK ISSUESAll issues linked to being softlock by a boss, a fight, a torch or a button, etc. should be fixed retroactively.
- PARKOUR/RACES BALANCINGStarting a race now also restores your energy. Improved races timing that felt odly balanced and were particularly difficult to beat with Keyboard and mouse setups.
SMALLER CHANGES
Added a map marker to clarify the main path to access the second Dungeon
Improved lighthouse puzzle
Fixed supershot camera movement not being affected by screenshake settings
Scarab can't get stuck behind the torch in Desert Temple anymore
French localization dialogs improved
Fixed out of bound visual issue in dungeon 2
Source
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