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Steam News14 June 202620d ago

What's next for Mining Merchant

Hey everyone! It’s been a little while since the last post, so here’s a quick update.

In this update3

Full notes

Full Mining Mechs update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! It’s been a little while since the last post, so here’s a quick update. First off: If you don't have the game yet, Mining Merchant is currently on sale with the same discount as launch, so now’s a great time to pick it up!

What changed

0 fixes2 additions2 changes0 removals
  • Store
  • Maps
  • Gameplay
changedhttps://store.steampowered.com/app/3744080/Mining_Merchant/
changedUpdatesSince launch I've pushed quite a lot of patches with a lot of QoL updates, bug fixes and polish patches. Based on community feedback, I've been able to improve the balancing of the game, with the biggest change being a reduced need for copper. We've also improved the art in the shop and beach areas, and the lava and basic biomes.
addedMoving forwardOnce we're happy with the state of polish, we'll be moving on to adding new content. We're planning to expand the game both in features as well as content. Since launch one of the most asked question is whether I'm planning DLC, which is a nice compliment as it means people want to play more. And the answer is yes, we're definitely planning to expand the game, both with free updates as well as DLC. I'll share more when the plans are a bit more concrete, but here's a little sneak peak:
addedTaking a breakIn the months leading up to launch I worked nearly 24/7 to get the game over the finish line. That meant months of doing nothing but game development. Just waking up, game dev, and going to bed. Weekdays, weekends, evenings, all day every day. As you can imagine I'm feeling a bit burned out at this point, and I don't think I can work on new exciting content without having fun making it, so I'm first going to take some time off to recharge. I'll share more about the future plans for Mining Merchant when I get back!

Mining Mechs changes

changedhttps://store.steampowered.com/app/3744080/Mining_Merchant/
changedSince launch I've pushed quite a lot of patches with a lot of QoL updates, bug fixes and polish patches. Based on community feedback, I've been able to improve the balancing of the game, with the biggest change being a reduced need for copper. We've also improved the art in the shop and beach areas, and the lava and basic biomes.
addedOnce we're happy with the state of polish, we'll be moving on to adding new content. We're planning to expand the game both in features as well as content. Since launch one of the most asked question is whether I'm planning DLC, which is a nice compliment as it means people want to play more. And the answer is yes, we're definitely planning to expand the game, both with free updates as well as DLC. I'll share more when the plans are a bit more concrete, but here's a little sneak peak:
addedIn the months leading up to launch I worked nearly 24/7 to get the game over the finish line. That meant months of doing nothing but game development. Just waking up, game dev, and going to bed. Weekdays, weekends, evenings, all day every day. As you can imagine I'm feeling a bit burned out at this point, and I don't think I can work on new exciting content without having fun making it, so I'm first going to take some time off to recharge. I'll share more about the future plans for Mining Merchant when I get back!

https://store.steampowered.com/app/3744080/Mining_Merchant/

Updates

Since launch I've pushed quite a lot of patches with a lot of QoL updates, bug fixes and polish patches. Based on community feedback, I've been able to improve the balancing of the game, with the biggest change being a reduced need for copper. We've also improved the art in the shop and beach areas, and the lava and basic biomes.

Moving forward

Community feedback has always been very important to me. I've read and replied to most reviews, and had a lot of discussions on the Community Hub, which have helped me a lot in understanding what people like and dislike about the game. I've made notes of all the feedback I've received since launch, and I'm planning to make changes based on this.

Once we're happy with the state of polish, we'll be moving on to adding new content. We're planning to expand the game both in features as well as content. Since launch one of the most asked question is whether I'm planning DLC, which is a nice compliment as it means people want to play more. And the answer is yes, we're definitely planning to expand the game, both with free updates as well as DLC. I'll share more when the plans are a bit more concrete, but here's a little sneak peak:

Taking a break

In the months leading up to launch I worked nearly 24/7 to get the game over the finish line. That meant months of doing nothing but game development. Just waking up, game dev, and going to bed. Weekdays, weekends, evenings, all day every day. As you can imagine I'm feeling a bit burned out at this point, and I don't think I can work on new exciting content without having fun making it, so I'm first going to take some time off to recharge. I'll share more about the future plans for Mining Merchant when I get back!

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Source

Steam News / 14 June 2026

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