In this update5
Full notes
Full Minimo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
Minimo changes
The July 14-16 multiplayer playtest is in the books.
Six blocks across three days. Hundreds of players jumped into fresh MMO servers spinning up every 30 minutes on our newer networking stack, running lobbies of up to 50 players. We ran into some rough spots, but got great feedback from the playtesters.
GET IN THE NEXT ONE
Sign up for the playtest: https://minimo.firstlook.gg/?utm_source=steam_july_recap Join the community on Discord: https://discord.gg/minimo
PLAYTEST FEEDBACK
People played game after game together, theorycrafted builds, figured out what different fish could be caught, teamed up to beat the final boss and tried to climb the leaderboards. A few community reactions from the last few days:
"This was an incredible experience that I've been looking forward to since the announcement.
"That was SOO much fun."
"OMG YES, what I would do for a happy wars type game with that amount of stylization to come back."
"It makes me want to cry less, so 10/10."
HIGHLIGHTS
Larger multiplayer lobbies running on the new networking stack
Class variety (Cryomancer, Pyromancer, Cleric, Hunter, Fisher, Miner, and more) landing with strong positive community response
Community-driven strategy chatter and coordination stories all week
FOLLOW #MINIMO STARTING MONDAY, JULY 20
Playtesters and creators will start posting clips, screenshots, and gameplay from the July 14-16 playtest starting Monday. Search #minimo across social media to see the game through community eyes.
WHAT'S NEXT
Next playtest is being planned. Sign up now to be in the pool.
https://minimo.firstlook.gg/?utm_source=steam_july_recap
The Low Drag Labs team
Source
Changelog.gg summarizes and formats this update. How we read updates.
