What changed
0 fixes1 addition1 change0 removals
changedBack again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
addedChangelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.
MiniLAW: Ministry of Law changes
changedBack again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
addedChangelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.
Back again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
Changelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.