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Steam News8 September 20205y ago

Patch 1.0.5

Back again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as

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Full MiniLAW: Ministry of Law update

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What changed

0 fixes1 addition1 change0 removals
  • Balance
changedBack again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
addedChangelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.

MiniLAW: Ministry of Law changes

changedBack again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.
addedChangelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.

Back again with another largely under the hood optimization patch! This should be a significant performance boost for struggling machines with optimizations to practically every non player object in the game, as well as a redesigned permadeath screen! There are also a few stat related changes related to enemy stamina generation.

Changelog: - Tons of performance related optimizations of npc objects and subroutines. - Reworked enemy stamina management, enemy stamina recovery now slows while staggered. - 'Kernel panic' permadeath screen effect added. - Most airtight version of player air to ground transitions yet. - Pigeons optimized.

Source

Steam News / 8 September 2020

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