Full notes
Full Minigolf update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Maps
- UI and audio
- Performance
First, I need to apologize. It’s been more than a year since I last updated this game. I’ll be honest with you, I lost my motivation to continue developing it. Although there were some players who kept me going, it was very hard to persist. Additionally, I had a lot of other projects going on alongside this game (family, work, and other hobbies).
On the other hand, I haven’t lost interest in game development. My dream was always to finish a game on steam. Unfortunately. I had already new ideas for another game, which didn't help at all. That’s why I decided to cut my plans for this game and complete it before starting another one. This means, regrettably, that many promised features like Minigames, Last Man Standing, Deathmatches, and especially the “Chicken Horse Game” mode are not planned for the released version anymore. If someone was waiting for these features, I’m very sorry. I hope you aren’t too upset. Perhaps I’ll find some new motivation to add these features in the future. But for now, my main goal is to get this game out of early access.
I also decided to make only a Windows version because it would be too much effort to create Mac and Linux builds as well. For the full release, I decided to prioritize localizations and add two additional maps to the game. Due to all the reductions, I will also significantly lower the price of the game. Apologies to all who paid more than the future price! If it helps, you did me a big favor because I didn’t earn that much at all. If it doesn’t, feel free to contact me . I’m sure we will find a solution.
Now let's talk about the changes:
1. Two new Maps added
To enhance the game’s content, I added two new map styles. First, I introduced the Knights Pack, which brings some fun with the new catapult game object. Second, I added the Vikings Pack, featuring snowy landscapes. While there aren’t many new mechanics, there are some new official courses in these fresh environments. All the new objects are also available in the game editor. Feel free to create your own castles and Viking villages.
2. Localisations added to the game
With the help of ChatGPT, it was much easier for me to provide localizations for this game. I had to make some adjustments to the game to make it work, but I didn’t lose too much time on the actual translations. Although I can imagine there might be some mistakes, please let me know if you find any. It would help me a lot since I cannot afford an expert in game translations.
For now, I decided to add German, French, Italian, and Spanish. I can imagine adding new languages in the future as well.
3. Game Mechanics
I can’t provide many details about changes in the game mechanics because I’ve been working on this new update for two years. What I do remember is that I adjusted the timeout in the dynamic mode to 60 seconds and extreme game mode to 30 seconds. @Karl Van Zandt, I hope you and your kids will have more fun now! :) Besides that, there were numerous small bug fixes. I hope I’ve addressed them all before the full release.
Post Scriptum
That’s all for now. If you have the time and energy, please provide some feedback on the current build (keep in mind that I can’t put too much effort into changes). I would greatly appreciate any hints about bugs, errors, or small enhancements. If not, I hope you enjoy the game with your friends and/or family!
Cheers,
Manuel
Source
Changelog.gg summarizes and formats this update. How we read updates.
