In this update4
Full notes
Full Miniature Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Compatibility
- Fixes
- Gameplay
- Security
- UI and audio
Miniature Legends changes
Hello, Mini Legends!
It's time for our monthly update! 🗡️
We bring a small but important stability and balance update focused on smoothing out the experience as well as addressing some of the feedback for those who are looking to travel into/ or have conquered the Tiny Lands!
🎮 New
Added partial controller support (This will be refined as we go through each update.)
Fixes & Improvements
Fixed various in-game menu glitches
Addressed several multiplayer-related issues
Improved client-host replication for more consistent multiplayer gameplay
Patched several gameplay exploits
Audio fixes and overall balancing adjustments
Improved some weapon visuals
Added character lobby animations
Enhanced sound effects for select abilities and power-ups
Updated UI fonts and refined interface elements for increased readability
Added animations to select UI elements for improved feedback and responsiveness
Adjusted level lighting and improved collision consistency
Balance Changes
- ⚡ Lightningadjusted for better overall balance
- 🔥 Fireballreduced effectiveness to keep ability parity
We’re working tirelessly as we continue to refine the core experience for all of you. Especially multiplayer, UI clarity, and overall feel of the game.
As always, thank you for the support and let us know what you think of the current state of Miniature Legends! we're listening! and we'll continue to improve the game as well as looking forward to see your ideas come to life as we continue to shape the Tiny Lands together!
-Angel
Source
Changelog.gg summarizes and formats this update. How we read updates.
