Full notes
Full Miney Company: A Data Racket update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Miney Company: A Data Racket changes
After 2 years in Early Access, our potatoes have finally finished baking the lighting and are we are ready to release Miney Co. version 1.0. We've learned a lot during that time and gone through several transitions and monitization styles, until we finally settled on the free model. While we did not get to add all of our intended features, Miney Co. is now much better than when we entered Early Access thanks to the feedback of our players. We were also able to implement system optimizations and graphical improvements, along with fixing a fumigation tent-full of bugs.
As a development studio, after we ran out of funding we disbanded, then re-banded, then rubberbanded, then snapped off into different directions. Luckily, we've duct taped enough back together so it still works as long as you don't stretch it too much. Like this metaphor.
We want to take a moment to thank those who paid for Miney Company; without your early support the project would have been abandoned altogether. We also want to extend thanks to everyone who has played Miney Co. during the Early Access period, and hope you had as much fun as we had making it.
Glass Temple Games
Special Note: The game says to press the menu button to access the in-game options. For Oculus, this means clicking the joystick button and for Vive, the trackpad button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
