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Steam News30 October 20196y ago

Minesweeper Peak VR is becoming free

Minesweeper Peak VR will turn into a free and open-source game during the month of November. You live and learn!

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Full Minesweeper Peak VR update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Store
changedYou live and learn! The general administrative overhead of managing a paid mini-game, particularly for such a cheap price, doesn't justify itself at all. I am grateful for the ~200 players that paid one dollar each; with luck I can get $100 out of it, which covers for the $100 price you need to pay to Steam to put your game up in the first place. (I would say I'd like to reimburse people would already paid, but that looks like another administrative nightmare; nevertheless, I'll settle for saying that if you *really* feel like I stole $1 from you and absolutely want it back, write me a mail.) What I learned in this experience is that it doesn't really make sense to put non-professional games on Steam---or at least non-professional VR games, whose market fraction is still quite limited.
changedWhat prompted this? I've recently put two games (including Minesweeper Peak VR) on the unofficial store "SideQuest" for the Oculus Quest, and Minesweeper Peak has already more downloads than here. The key difference is probably that it's free. People expect less from a free game, but more people play it and can really judge from first-hand experience. And let's be honest, people playing the game is really the main thing I expected from this whole adventure of publishing a game.

Minesweeper Peak VR changes

changedYou live and learn! The general administrative overhead of managing a paid mini-game, particularly for such a cheap price, doesn't justify itself at all. I am grateful for the ~200 players that paid one dollar each; with luck I can get $100 out of it, which covers for the $100 price you need to pay to Steam to put your game up in the first place. (I would say I'd like to reimburse people would already paid, but that looks like another administrative nightmare; nevertheless, I'll settle for saying that if you *really* feel like I stole $1 from you and absolutely want it back, write me a mail.) What I learned in this experience is that it doesn't really make sense to put non-professional games on Steam---or at least non-professional VR games, whose market fraction is still quite limited.
changedWhat prompted this? I've recently put two games (including Minesweeper Peak VR) on the unofficial store "SideQuest" for the Oculus Quest, and Minesweeper Peak has already more downloads than here. The key difference is probably that it's free. People expect less from a free game, but more people play it and can really judge from first-hand experience. And let's be honest, people playing the game is really the main thing I expected from this whole adventure of publishing a game.

Minesweeper Peak VR will turn into a free and open-source game during the month of November.

You live and learn! The general administrative overhead of managing a paid mini-game, particularly for such a cheap price, doesn't justify itself at all. I am grateful for the ~200 players that paid one dollar each; with luck I can get $100 out of it, which covers for the $100 price you need to pay to Steam to put your game up in the first place. (I would say I'd like to reimburse people would already paid, but that looks like another administrative nightmare; nevertheless, I'll settle for saying that if you *really* feel like I stole $1 from you and absolutely want it back, write me a mail.) What I learned in this experience is that it doesn't really make sense to put non-professional games on Steam---or at least non-professional VR games, whose market fraction is still quite limited.

What prompted this? I've recently put two games (including Minesweeper Peak VR) on the unofficial store "SideQuest" for the Oculus Quest, and Minesweeper Peak has already more downloads than here. The key difference is probably that it's free. People expect less from a free game, but more people play it and can really judge from first-hand experience. And let's be honest, people playing the game is really the main thing I expected from this whole adventure of publishing a game.

Oh, and BTW the open source Quest version is at https://github.com/arigo/Minesweeper-Peak-VR. I will update this repository with a branch for the very similar PC version.

Thanks everybody!

Source

Steam News / 30 October 2019

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