In this update6
Full notes
Full Miners Settlement update
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What changed
- UI and audio
- Performance
- Fixes
- Events
- Gameplay
- Balance
Miners Settlement changes
Hello, Miners!
After Update 7.1.0, we introduced major changes to the game interface, item flow, gear handling, quests, guild tasks, weekly tasks, and many other systems.
Unfortunately, some of these changes caused serious optimization problems, especially for end-game players with large inventories and many gear items. The new gear item architecture created memory and performance issues on some devices, and for that, we are truly sorry.
Over the last weeks, we released several patch versions focused on fixing these problems. Now, with Update 7.5.0, the first feedback shows that the game starts smoothly again and the memory issues are fixed for affected players.
Thank you for your patience, reports, testing, and honest feedback. It helped us identify the real problems faster and prioritize the right fixes.
Global Compensation
To thank everyone for their patience during this difficult period, we are sending global compensation to all players.
We know that many of you lost time, missed events, had problems entering the game, or simply had a worse experience than you should have had. This compensation will not fully replace that frustration, but we want to clearly acknowledge the issue and thank you for staying with us.
Events Are Coming Back
Since the game is now stable again, we will start running events once more.
We paused some activity while the optimization issues were being investigated and patched. Now that the core performance problem is resolved, we can safely return to regular event planning.
Known Issue: City Lag
There is still one known performance issue: lag when entering the city.
We already know about it and will patch it without requiring a new build. This means the fix can be deployed from our side without asking you to update the game again.
What Comes Next: Fixing Game Design Issues
Now that the main technical problem is under control, we will start working through game design issues by priority.
We know that some systems, currencies, buildings, drops, and older features no longer work well with the current version of the game. Some rewards have lost their purpose. Some buildings still exist but do not have a meaningful function. Some content became inaccessible, outdated, or disconnected from progression.
We want to discuss these priorities directly with the community before making larger changes.
Some of the topics we already want to review include:
Guild tokens and guild event progression.
Guild dungeons and their rewards.
Guild buildings that currently have no function.
Maze and Maze Dragon accessibility.
Old currencies and materials that no longer have a clear use.
Shadow Dungeon rewards.
World Tier Rift rewards.
Mitar Gem Chest and related keys.
Fish and garden zones.
Mine and pet progression balance.
Gear progression at end-game.
Event currencies that were left unused.
Runewords and high-tier gear desirability.
Graveyard and other older systems that need cleanup.
This is not the full list. It is only the starting point.
Our goal is not just to remove things. Our goal is to make rewards, progression, currencies, buildings, and events feel useful again.
We Want to Talk With You
We will discuss the priorities with the community and decide what should be fixed first.
Some issues are technical. Some are balance-related. Some require economy changes. Some need full redesigns. We want to avoid random fixes that create new problems, so we will approach this step by step.
Your feedback matters here, especially from long-term and end-game players who understand which systems are currently blocked, outdated, or not worth engaging with.
Thank You
Thank you again for your patience during the optimization problems after 7.1.0.
We know it was frustrating. We know it affected many dedicated players. We appreciate every report, every message, and every player who stayed with us while we worked through the issue.
Update 7.5.0 is an important stabilization step. Now we can move forward again.
See you in the settlement!
Source
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