In this update4
Full notes
Full Miner's Nook update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
- Security
- Fixes
Miner's Nook changes
V90 Version in progress... Stay tuned!
【Main Quest System】Fully Implemented:
Quest-Driven Progress: The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).
Level Tied to Quests: Your "Player Level" now represents your quest progress. Your level increases only after completing a quest, unlocking more powerful features.
Exclusive Upgrade Rewards: Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.
Game Settings:
- BalanceClick upgrade yield increased (2x ➡️ 3x).
Visual Optimizations:
Dynamic Sorting: Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.
- Production Surge AnimationImproved the "Aura" animation for the Production Surge skill.
- Cursor Art AssetsUpdated custom mouse cursors to match the miner aesthetic.
Bug Fixes:
- Resolved "Ghost Slots"Fixed the critical issue where releasing pets would permanently occupy slots. Implemented a security lock to prevent accidental deletion of working pets.
- Click Priority FixResolved the issue where pets couldn't be clicked when overlapping with miners; pets now have top click priority.
- Display & Translation FixesFixed multiple issues with Korean/Chinese garbled text, large number display errors, and font blurring.
- Mini Mode ObstructionFixed issues where Mini Mode hindered clicking background windows or caused Z-order/Always-on-top occupancy problems.
- Adventure System FixFixed the issue where new games would automatically complete the first adventure quest.
Source
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