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Steam News26 April 20262mo ago

⛏️ Miner's Nook:v80 ➡️ v90 更新日誌

V90 Version in progress... Stay tuned! 【Main Quest System】Fully Implemented: Quest-Driven Progress: The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.

In this update4

Full notes

Full Miner's Nook update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions6 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Performance
  • Security
  • Fixes
changedV90 Version in progress... Stay tuned!
removed【Main Quest System】Fully Implemented:Quest-Driven Progress : The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).
changed【Main Quest System】Fully Implemented:Exclusive Upgrade Rewards : Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.
changedGame Settings:Balance : Click upgrade yield increased (2x ➡️ 3x).
changedVisual Optimizations:Dynamic Sorting : Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.
changedVisual Optimizations:Production Surge Animation : Improved the "Aura" animation for the Production Surge skill.

Miner's Nook changes

changedV90 Version in progress... Stay tuned!
removedQuest-Driven Progress : The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).
changedExclusive Upgrade Rewards : Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.
changedBalance : Click upgrade yield increased (2x ➡️ 3x).
changedDynamic Sorting : Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.

V90 Version in progress... Stay tuned!

【Main Quest System】Fully Implemented:

  • Quest-Driven Progress: The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).

  • Level Tied to Quests: Your "Player Level" now represents your quest progress. Your level increases only after completing a quest, unlocking more powerful features.

  • Exclusive Upgrade Rewards: Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.

Game Settings:

  • BalanceClick upgrade yield increased (2x ➡️ 3x).

Visual Optimizations:

  • Dynamic Sorting: Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.

  • Production Surge AnimationImproved the "Aura" animation for the Production Surge skill.
  • Cursor Art AssetsUpdated custom mouse cursors to match the miner aesthetic.

Bug Fixes:

  • Resolved "Ghost Slots"Fixed the critical issue where releasing pets would permanently occupy slots. Implemented a security lock to prevent accidental deletion of working pets.
  • Click Priority FixResolved the issue where pets couldn't be clicked when overlapping with miners; pets now have top click priority.
  • Display & Translation FixesFixed multiple issues with Korean/Chinese garbled text, large number display errors, and font blurring.
  • Mini Mode ObstructionFixed issues where Mini Mode hindered clicking background windows or caused Z-order/Always-on-top occupancy problems.
  • Adventure System FixFixed the issue where new games would automatically complete the first adventure quest.

Source

Steam News / 26 April 2026

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