Full notes
Full Minecraft Dungeons update
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What changed
- Events
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
Minecraft Dungeons is turning two and there's plenty of presents for everyone! Celebrate the anniversary with a packed, time-limited event that runs from May 25 through June 15.
Participate in Seasonal Trials to collect exclusive gear and an elegant anniversary cape that helps you commemorate the occasion. And if you're feeling daring: topple the Tower and earn the friendship of the Baby Moobloom pet - the bravest bovine this side of the Camp. The party is on, and you're invited!
Fixes and Changes:
Performance and Stability
Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
Fixed a crash that could occur when failing a Tower run
Optimized several areas on Desert Temple Tower tiles to improve frame rate
Gameplay
Wildfire Changes:
Removed Wildfire passive regeneration
Set the initial shield to regenerate after 6 seconds without incoming damage
Set shields after to regenerate after 5 seconds
Regeneration from fire reduced by 30%
A sound effect now plays when a layer of the Wildfire's shield is regenerated
Ranged mobs affected by Love Medallion now receive the boosted damage effect
Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
Pressing the Teleport button while attacking no longer makes the player repeatedly attack
Fixed low-level enchantments like Poison Cloud to properly display poison damage
Improved Tower Guard visuals so it's clearer that their shields have Deflect enchantment
Achievements
Fixed a number of achievements not unlocking correctly on Steam: (MCD-7111, MCD-7132)
Back From Whence You Came!
Same To You, Buddy!
Mine Is Cuter Than Yours!
Hot-Footed Hero
Daily Destroyer
The 'End Run' achievement can now be unlocked when using 'The Starless Night' melee weapon
Fixed the 'Fashionable Climber' achievement not unlocking upon meeting its requirements
Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
Back From Whence You Came
Piglin's Best Friend
Goal Driven
Bad Omen, Good Loot
Fixed the 'Daily Destroyer' achievement unlocking after completing only two of the three required Daily Trials
The Tower
It is no longer possible to bypass the floor reward screen without claiming a reward
Fixed up several Tower floors to prevent skipping areas
Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041, MCD-7189)
Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
Fixed balcony walls not having arrow collisions on several floors
Fixed an invisible object that broke player pathfinding on a Tower floor
Removed an invisible wall near some wind stuff on a Tower floor
TNT can no longer be thrown on the reward selection screen
Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
The Tower completed screen button text has been changed from "COLLECT" to "CLAIM"
Toned down the explosion effect when suspending a Tower run
Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
Fixed missing item descriptions for Tower rewards
Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
Fixed door positions on multiple Tower floors
Missions
- Ancient HuntFixed missing terrain in Spider Cave that halted progression through the mission ( MCD-7110 )
- Ancient HuntFixed several gaps that allowed players to reach unplayable areas
- Creeper WoodsFixed a gap that allowed players to reach unplayable areas
- Creepy CryptFixed the gate animation repeating when walking in and out of the render distance
- Soggy SwampFixed an area that players could get stuck in after falling in
- Pumpkin PasturesFixed an area that caused players to spawn inside the door after falling off a ledge
- Redstone MinesFixed several missing textures
- Fiery ForgeFixed missing arrow collisions
- Cacti CanyonFixed a gap that allowed players to reach unplayable areas
- Desert TempleFixed several gaps that allowed players to reach unplayable areas
- Desert TempleFixed the minimap not showing an accurate representation of the mission in several places
- Highblock HallsFixed a gap that allowed players to reach unplayable areas
- UnderhallsFixed a gap that allowed players to reach unplayable areas
- Gauntlet of GalesFixed an area that caused the player's view to be obstructed
- Nether FortressFixed several areas that players could get stuck in after falling in ( MCD-6624 )
- Nether FortressFixed several gaps that allowed players to reach unplayable areas
- Soul Sand ValleyFixed several gaps that allowed players to reach unplayable areas
- Coral RiseFixed several missing textures and clipping issues
- Coral RiseFixed part of the arena gate still being visible after it's lowered
- Radiant RavineFixed the minimap not showing an accurate representation of the mission in several places
- Radiant RavineFixed several areas affecting arrow collisions
- Radiant RavineFixed an area that caused the player to appear as a silhouette even when not obscured by terrain
- Radiant RavineFixed several areas that players could see out of bounds
- Abyssal MonumentFixed several clipping issues and floating blocks
- Abyssal MonumentFixed an area that players could see out of bounds
- End WildsFixed several clipping issues
Localization
Fixed incorrect translations of Tempo Theft's tier descriptions in German language (MCD-6032)
Fixed incorrect translation of Electrified enchantment's description in German language (MCD-6416)
Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
Fixed incorrection translation of the Tower's respawn message in Italian language (MCD-6983)
Fixed incorrect translations of "The End" and "Lightning Rod" in Japanese language (MCD-6380)
Placeholder elements are no longer visible in the 'Add Friend' text input box for Korean language
Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language
User Interface
Fixed the Mystery Banner prompt so it's clearer that players must hold a button to pick up
The "new" marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven't been looked at
The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
'Weekly challenge complete' toast notifications are now localized for all supported languages
The 'Complete Seasonal Trials' counter no longer overlaps the frame of the designated area
Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
The screen reader now properly reads out available inputs on the Adventure Hub
The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
Known Issues:
The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:
In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns
Source
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