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Steam News4 February 20265mo ago

Update 7 – Consoles and PC

Hey everyone, Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way.

Full notes

Full MindsEye update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

15 fixes6 additions19 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedUpdate 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.
changedFor Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards.
changedImprovements
addedAdded extra guidance blips to various missions to improve navigation throughout the campaign.
fixedRobin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
changedThe Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
visibility distance of guidance blips100m1000mvisibility distance of guidance blips increased, buff

MindsEye changes

changedUpdate 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.
changedFor Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards.
changedImprovements
addedAdded extra guidance blips to various missions to improve navigation throughout the campaign.
fixedRobin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.

Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.

For Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards.

We’ll continue pushing out regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels; it helps us track and prioritize fixes more quickly.

Thanks,

The MindsEye Team

Improvements

Missions & Design

  • Added extra guidance blips to various missions to improve navigation throughout the campaign.

  • Robin HoodCleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
  • The MoleImproved data transfer progression while following Claudia to make the mission play fairer.
  • Big Rocket, Little BoyAdded new objective markers for the Install ODT and viewpoint locations on the rocket loader.
  • Clash of the EgosIntroduced extra cover points during the Silva segment to keep players less exposed and in the action.
  • Oh Lily!Increased Morrison’s health.
  • The Wrong MoveRemoved unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
  • A Vital ExtractionIncreased Morrison’s health so that the mission plays fairer.
  • Increased NPC health in multiple missions to avoid unfair mission failures.

Audio

  • Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.

  • Improved ambience sound effects during cinematics.

  • Added missing score/music to several cinematics.

UI/UX

  • For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.

  • Increased the visibility distance of guidance blips from 100m to 1000m.

  • In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.

  • In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.

Art & Visuals

  • Improvements made to flesh impact and blood effects.

  • Reduced the default motion blur according to player feedback.

Animation

  • Improvements made to the locomotion transition animations.

  • Further improvements to animations when holding weapons.

General

  • The Free Starter Pack will be removed on 4 February 2026 and will no longer be playable after that date, even if it’s already downloaded.

Bug Fixes

AI & NPC

  • Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.

  • Fixed an issue in Ultra Terminal – Goin' Haywire where one of the enemy types failed to engage the player.

  • Fixed an issue where enemies would not aim or react correctly when behind cover.

Missions & Design

  • Fixed various GPS tracking issues.

  • Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.

  • Fixed various visual issues throughout the main campaign.

Audio

  • Fixed an issue where skipping a cutscene could cause the music to cut out.

UI/UX

  • Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.

Art & Visuals

  • Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal.

  • Fixed various environmental issues throughout Redrock.

Animation

  • Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.

  • Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position.

Performance

  • Fixed various issues with the Silva Factory’s exterior lights to improve performance.

Source

Steam News / 4 February 2026

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