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Steam News18 May 20215y ago

1.2.67 [ more bugfixes to the trade update ]

Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection.

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Full Minds of Nations update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedPopulation loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal provinces used to cost 4 instead of 3 influence points. - Hero incarnation cost bonus would not be reflected in the UI. - Auto-peace would not work as intended. - Nations were able to build with Gold on credit. - Nations were able to invite non-allies into wars. - Armies had an erroneous message that said that they would disband without more food. - Splitting armies was not working correctly. - Colonizing islands would not cost the correct amount of influence. - Some effects were not working as intended.

Minds of Nations changes

changedPopulation loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal provinces used to cost 4 instead of 3 influence points. - Hero incarnation cost bonus would not be reflected in the UI. - Auto-peace would not work as intended. - Nations were able to build with Gold on credit. - Nations were able to invite non-allies into wars. - Armies had an erroneous message that said that they would disband without more food. - Splitting armies was not working correctly. - Colonizing islands would not cost the correct amount of influence. - Some effects were not working as intended.
  • Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal provinces used to cost 4 instead of 3 influence points. - Hero incarnation cost bonus would not be reflected in the UI. - Auto-peace would not work as intended. - Nations were able to build with Gold on credit. - Nations were able to invite non-allies into wars. - Armies had an erroneous message that said that they would disband without more food. - Splitting armies was not working correctly. - Colonizing islands would not cost the correct amount of influence. - Some effects were not working as intended.

Source

Steam News / 18 May 2021

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