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Steam News1 April 20206y ago

Update 2.7.6 - Bots, maps and skins changes

Hello MINDNIGHTERS! A small update is live now with very few specific changes and some surprises.

Full notes

Full MINDNIGHT update

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Repeated intro

Hello MINDNIGHTERS!

What changed

0 fixes0 additions8 changes0 removals
  • Server
  • Store
  • Gameplay
changedIn relation with our recent blog post about Bots and how they grew to be more than just a way to handle disconnections, into a reason for some players to abuse their patterns - we have decided to make some long-awaited changes to them.
changedhttps://store.steampowered.com/newshub/app/667870/view/2074411495522256418
changedBOT CHANGESBots were initially implemented as a way to handle disconnections. We have made them as intelligent as we could to mirror the behaviour of humans. By doing so, we have also made them do some actions in extreme cases in the same way each time - because that's what humans would do. E.g: Refusing certain proposals or proposing certain people in the game.
changedBOT CHANGESThat being said we have changed the behaviour of the bots now, but as you may already know - we cannot disclose how they work. We have done this in the hopes that we would do this from time to time, in order to scramble patterns and not let players that want to create an advantage for their team read into them easily.
changedBOT CHANGESThis is a first step towards resolving the issue of some players reading bot patterns or creating metagame rules around bots. Soon after we will make other changes as well, in order to solve disconnection problems in different ways, so that bots would become an underpowered mechanic that would not be used to gain an advantage in anyway.
changedBOT CHANGEShttps://store.steampowered.com/newshub/app/667870/view/2074411495522256418

A small update is live now with very few specific changes and some surprises.

In relation with our recent blog post about Bots and how they grew to be more than just a way to handle disconnections, into a reason for some players to abuse their patterns - we have decided to make some long-awaited changes to them.

https://store.steampowered.com/newshub/app/667870/view/2074411495522256418

BOT CHANGES

We need to make sure though that you understand what are bots for and how we have intended them to function in the first place.

Bots were initially implemented as a way to handle disconnections. We have made them as intelligent as we could to mirror the behaviour of humans. By doing so, we have also made them do some actions in extreme cases in the same way each time - because that's what humans would do. E.g: Refusing certain proposals or proposing certain people in the game.

That being said we have changed the behaviour of the bots now, but as you may already know - we cannot disclose how they work. We have done this in the hopes that we would do this from time to time, in order to scramble patterns and not let players that want to create an advantage for their team read into them easily.

This is a first step towards resolving the issue of some players reading bot patterns or creating metagame rules around bots. Soon after we will make other changes as well, in order to solve disconnection problems in different ways, so that bots would become an underpowered mechanic that would not be used to gain an advantage in anyway.

You can read more about what we want to do in our blog post about Bots.

https://store.steampowered.com/newshub/app/667870/view/2074411495522256418

If you have suggestions on how to handle disconnections, by going away from bots - we invite you on our Discord Server where you can post suggestions and discuss with other passionate community members and developers

OTHER STUFF

In other news - it's 1st of April. Enjoy and don't hate us. The times are strange. We needs to adjust. NTF need to adjust. Will you?

P.S: If you bought a skin that you can get for free, your credits will be refunded. Don't worry.

Cheers, MINDNIGHT TEAM

Source

Steam News / 1 April 2020

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