Full notes
Full Mindlock - The Apartment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Mindlock - The Apartment changes
Of course, we’ve also received constructive criticism that helps us continue to improve Mindlock. Opinions on the puzzles differ: Some find the hints appear too quickly, while others would like even more guidance. What’s considered a hard or easy puzzle varies from player to player.
As a developer, I’ve always aimed to strike a balance that works for the majority. However, there were two frequently criticized puzzles that have now been revised and simplified:
Repairing the Clock: You can now make fewer mistakes, and a single error no longer triggers a full restart of the minigame. This should reduce frustration.
- The FlamethrowerHandling has been simplified so you no longer need to open the inventory repeatedly. Additionally, there’s more time to deal with the grabber arms. After all, the battle shouldn’t be fought against the inventory system, but within the story itself.
The update is now available—we’re looking forward to your feedback on these changes!
Source
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