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Steam News16 January 20265mo ago

Mindkatt – Optimization Update

**Optimized** Internal processes reorganized to reduce CPU usage. Better thread management and calculation routines to avoid unnecessary load spikes.

Full notes

Full MindKatt:First Strike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions7 changes1 removal
  • Gameplay
  • Performance
  • Server
  • Fixes
changed*Optimized**
changed*Improved**
changedBalance between visual fidelity and performance, prioritizing stability across hardware.
changedReduced micro‑latency in high‑demand situations.
fixed*Fixed**
removedBottlenecks causing CPU overloads removed.

**Optimized**

  • Internal processes reorganized to reduce CPU usage.

  • Better thread management and calculation routines to avoid unnecessary load spikes.

  • Adjustments in lighting and scene compilation to minimize resource consumption.

**Improved**

  • More efficient asset loading flow with lower CPU impact.

  • Balance between visual fidelity and performance, prioritizing stability across hardware.

  • Reduced micro‑latency in high‑demand situations.

**Fixed**

  • Bottlenecks causing CPU overloads removed.

  • FPS stabilized in demanding scenarios without saturating the CPU.

  • Compilation routines adjusted to prevent crashes due to excessive calculations.

“Thank you for your patience. The improvements have taken time, but each step teaches us and brings us closer to the experience you deserve.”

Source

Steam News / 16 January 2026

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