Full notes
Full MindKatt:First Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Fixes
**Optimized**
Internal processes reorganized to reduce CPU usage.
Better thread management and calculation routines to avoid unnecessary load spikes.
Adjustments in lighting and scene compilation to minimize resource consumption.
**Improved**
More efficient asset loading flow with lower CPU impact.
Balance between visual fidelity and performance, prioritizing stability across hardware.
Reduced micro‑latency in high‑demand situations.
**Fixed**
Bottlenecks causing CPU overloads removed.
FPS stabilized in demanding scenarios without saturating the CPU.
Compilation routines adjusted to prevent crashes due to excessive calculations.
“Thank you for your patience. The improvements have taken time, but each step teaches us and brings us closer to the experience you deserve.”
Source
Changelog.gg summarizes and formats this update. How we read updates.
