Full notes
Full Mind the Vikings update
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What changed
- Gameplay
- UI and audio
- Balance
- Compatibility
- Fixes
Mind the Vikings changes
Hello Viking Overlords!
We’re adding a few quality of life features before we drop the 0.5.0 patch next week (which we suspect you will like… quite a bit.) Here comes a few changes that should make life in vikingville a little easier!
Features:
New UI for vikings, buildings and resources that should hopefully make managing information a little easier
Re-growing forests - saplings now spawn in forest-areas that turn into trees after a while
Launch menu has been totally revamped for simplicity
Range indicator on lumberyard to see it’s area of effect
You can now quickly see how much firewood each house contains by selecting the lumberyard
You can now hold SHIFT to automatically see information on hovered object
Added details to damage, so you can see where damage was taken from
Added confirm quesion on main menu so you don’t accidentally exit game without saving
You can now evict vikings from houses that you think they don’t belong in by draggin another viking onto that house
You can now opt-in to the stable version of the game under the beta branch on our game's properties page!
Bugs:
Lag when saving the game has been reduced (more fixes are coming)
Fixed gatherers mixing up trees and bushes
Thank you for reporting issues to us and coming up with awesome ideas! Lets continue this train all the way to valhalla! You can follow our bug-squishing journey here https://trello.com/b/jwezI6DE/mind-the-vikings-bugs-issues And if you have ideas for what cool new stuff we should work on, check this out: https://trello.com/b/qSqAecgZ/mind-the-vikings-ideas And of course: Talk to us! (we bite gently) https://discord.gg/q4mPUdP Odin’s blessing upon you. / Simon Ulander and Daniel Perlman.
Source
Changelog.gg summarizes and formats this update. How we read updates.
