Full notes
Full Mind Prison: The Last War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Mind Prison: The Last War changes
MIND PRISON: THE LAST WAR is officially out on Steam.
I want to say thank you to everyone who has bought the game, wishlisted it, checked out the page, or helped spread the word. This is my first Steam release, and seeing people actually discover and play the game has been surreal.
For anyone new here:
You are an automated strategic war system reactivated after 800 years offline. Your standing orders are still active. The war continues.
Or does it?
Across each cycle, you’ll scan sectors, deploy forces, manage resources, conquer worlds, and uncover corrupted memory fragments that raise bigger questions about the war you’re still fighting.
I’m actively watching feedback, playtime, impressions, and player response as the game finds its audience. If you run into issues, have thoughts on the opening experience, or want to share what worked or didn’t work for you, I’d genuinely like to hear it.
This is a weird little retro military terminal strategy game about war, memory, obedience, and the horror of following orders long after anyone is left to give them.
Thank you again for giving it a chance.
The war continues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
