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Steam News7 April 201610y ago

Better HTC Vive/Oculus support and Linux

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0.

Full notes

Full MIND: Path to Thalamus Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
addedAs you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).
changedLinux supportThose penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.
changedChangelogVR performance improved 14%
changedChangelogImproved Vive controllers support
addedChangelogStereo rendering enabled
addedChangelogAdded Oculus Rift 1.3 support

MIND: Path to Thalamus Enhanced Edition changes

addedAs you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).
changedThose penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.
changedVR performance improved 14%
changedImproved Vive controllers support
addedStereo rendering enabled

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).

Linux support

Those penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.

Changelog

  • VR performance improved 14%

  • Improved Vive controllers support

  • Stereo rendering enabled

  • Added Oculus Rift 1.3 support

  • Added degree rotation for VR (mouse wheel, gamepad shoulders and the

  • triggers from the vive controllers)

  • Added Linux and SteamOS platforms support

Source

Steam News / 7 April 2016

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