What changed
0 fixes5 additions3 changes0 removals
- Gameplay
- Compatibility
- Performance
addedAs you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).
changedLinux supportThose penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.
changedChangelogVR performance improved 14%
changedChangelogImproved Vive controllers support
addedChangelogStereo rendering enabled
addedChangelogAdded Oculus Rift 1.3 support
MIND: Path to Thalamus Enhanced Edition changes
addedAs you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).
changedThose penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.
changedVR performance improved 14%
changedImproved Vive controllers support
addedStereo rendering enabled
As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware. MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment. We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).
Linux support
Those penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.
Changelog
VR performance improved 14%
Improved Vive controllers support
Stereo rendering enabled
Added Oculus Rift 1.3 support
Added degree rotation for VR (mouse wheel, gamepad shoulders and the
triggers from the vive controllers)
Added Linux and SteamOS platforms support