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Steam News5 August 201411y ago

The release update!

It's been an exciting week! We sent review copies to many press sites and Youtubers, both big and small, so that they could have their videos and reviews ready for launch, but they must also be commended for acting as p

Full notes

Full MIND: Path to Thalamus Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedIt's been an exciting week! We sent review copies to many press sites and Youtubers, both big and small, so that they could have their videos and reviews ready for launch, but they must also be commended for acting as playtesters as well: they have encountered quite a few bugs, which have been now been fixed for release. To start with, MIND will have VSync, which it lacked before, resulting in some pretty horrible screen tearing. We have also fixed the subtitles, which were full of little typos both in English and Spanish (some may have still slipped through.) Finally, Steamcloud support has now been thoroughly tested and it works for everyone! Now, Steamcloud. If you have acquired a review copy this last week, save games may be lost on release, as well as your personalized graphical options. However, I will post a simple fix for the savegame issue on the MIND Steam forums. Here's the release notes: Features: -VSync support added. -Steamcloud support added. Bugs: -Fixed typos in English subtitles. -Fixed typos in Spanish subtitles. -Fixed rain not triggering again at Lake level. -Fixed design error that created a portal loop at Floating Rocks level. -Fixed ending sequence not triggering if player is under 20 FPS. -Improved teleport code. Spheres don't misbehave anymore if they are picked up soon after exiting a portal. -Fixed infinite monologue loop at Cave, when throwing Sphere to the void. -Light Sphere no longer intersects with the ruins' geometry at Hospital level. -Fixed credits placement. -Fixed collission issue in which spheres passed through the floor at the first Fog puzzle. -43 other little fixes (lightning artifacts, LOD improvements, balanced audio, etc.)

MIND: Path to Thalamus Enhanced Edition changes

fixedIt's been an exciting week! We sent review copies to many press sites and Youtubers, both big and small, so that they could have their videos and reviews ready for launch, but they must also be commended for acting as playtesters as well: they have encountered quite a few bugs, which have been now been fixed for release. To start with, MIND will have VSync, which it lacked before, resulting in some pretty horrible screen tearing. We have also fixed the subtitles, which were full of little typos both in English and Spanish (some may have still slipped through.) Finally, Steamcloud support has now been thoroughly tested and it works for everyone! Now, Steamcloud. If you have acquired a review copy this last week, save games may be lost on release, as well as your personalized graphical options. However, I will post a simple fix for the savegame issue on the MIND Steam forums. Here's the release notes: Features: -VSync support added. -Steamcloud support added. Bugs: -Fixed typos in English subtitles. -Fixed typos in Spanish subtitles. -Fixed rain not triggering again at Lake level. -Fixed design error that created a portal loop at Floating Rocks level. -Fixed ending sequence not triggering if player is under 20 FPS. -Improved teleport code. Spheres don't misbehave anymore if they are picked up soon after exiting a portal. -Fixed infinite monologue loop at Cave, when throwing Sphere to the void. -Light Sphere no longer intersects with the ruins' geometry at Hospital level. -Fixed credits placement. -Fixed collission issue in which spheres passed through the floor at the first Fog puzzle. -43 other little fixes (lightning artifacts, LOD improvements, balanced audio, etc.)

It's been an exciting week! We sent review copies to many press sites and Youtubers, both big and small, so that they could have their videos and reviews ready for launch, but they must also be commended for acting as playtesters as well: they have encountered quite a few bugs, which have been now been fixed for release. To start with, MIND will have VSync, which it lacked before, resulting in some pretty horrible screen tearing. We have also fixed the subtitles, which were full of little typos both in English and Spanish (some may have still slipped through.) Finally, Steamcloud support has now been thoroughly tested and it works for everyone! Now, Steamcloud. If you have acquired a review copy this last week, save games may be lost on release, as well as your personalized graphical options. However, I will post a simple fix for the savegame issue on the MIND Steam forums.

Here's the release notes

Features: -VSync support added. -Steamcloud support added.

Bugs

-Fixed typos in English subtitles. -Fixed typos in Spanish subtitles. -Fixed rain not triggering again at Lake level. -Fixed design error that created a portal loop at Floating Rocks level. -Fixed ending sequence not triggering if player is under 20 FPS. -Improved teleport code. Spheres don't misbehave anymore if they are picked up soon after exiting a portal. -Fixed infinite monologue loop at Cave, when throwing Sphere to the void. -Light Sphere no longer intersects with the ruins' geometry at Hospital level. -Fixed credits placement. -Fixed collission issue in which spheres passed through the floor at the first Fog puzzle. -43 other little fixes (lightning artifacts, LOD improvements, balanced audio, etc.)

Source

Steam News / 5 August 2014

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