What changed
0 fixes1 addition2 changes0 removals
- Compatibility
- Gameplay
- Store
addedHi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update, you'll have access to the new content: I feel the game is now a fair reflection of what the final product will be (no major changes are planned) and so I'll be looking to launch the game May 22nd if all goes to plan. Almost every aspect of the game has now been revamped. As one of the new things I have added to the game is a progression system, it should be noted that anyone opting into the beta will have their progress reset to zero (as there was no progress before). This basically affects the powers you can use and the areas available to you and can be opted out of by opting out of the beta again. Regardless, my intention has been to avoid making the game feel like a 'grind' at any point and so i don't think experienced players will have a problem unlocking everything relatively quickly (or finding the secret shortcut I put in there). Also worth noting, if you haven't already bought MOVRM, is that the price is set to rise from it's current $2.99/£1.99 to $4.99/£3.99 on it's release from Early Access to reflect the increase in content and reward early supporters of the game. I still feel that the new price represents a good deal and had always intended on, and spoken about, raising the price on launch. I'll be looking to get a full list of the patch notes up around launch (it's going to be long) but for now, here's a list of the major additions:
changedMuch improved graphics/art style/textures/models etc.
changedA progression system & shop
Mind OVR Matter changes
addedHi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update, you'll have access to the new content: I feel the game is now a fair reflection of what the final product will be (no major changes are planned) and so I'll be looking to launch the game May 22nd if all goes to plan. Almost every aspect of the game has now been revamped. As one of the new things I have added to the game is a progression system, it should be noted that anyone opting into the beta will have their progress reset to zero (as there was no progress before). This basically affects the powers you can use and the areas available to you and can be opted out of by opting out of the beta again. Regardless, my intention has been to avoid making the game feel like a 'grind' at any point and so i don't think experienced players will have a problem unlocking everything relatively quickly (or finding the secret shortcut I put in there). Also worth noting, if you haven't already bought MOVRM, is that the price is set to rise from it's current $2.99/£1.99 to $4.99/£3.99 on it's release from Early Access to reflect the increase in content and reward early supporters of the game. I still feel that the new price represents a good deal and had always intended on, and spoken about, raising the price on launch. I'll be looking to get a full list of the patch notes up around launch (it's going to be long) but for now, here's a list of the major additions:
changedMuch improved graphics/art style/textures/models etc.
changedA progression system & shop
Hi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update, you'll have access to the new content: I feel the game is now a fair reflection of what the final product will be (no major changes are planned) and so I'll be looking to launch the game May 22nd if all goes to plan. Almost every aspect of the game has now been revamped. As one of the new things I have added to the game is a progression system, it should be noted that anyone opting into the beta will have their progress reset to zero (as there was no progress before). This basically affects the powers you can use and the areas available to you and can be opted out of by opting out of the beta again. Regardless, my intention has been to avoid making the game feel like a 'grind' at any point and so i don't think experienced players will have a problem unlocking everything relatively quickly (or finding the secret shortcut I put in there). Also worth noting, if you haven't already bought MOVRM, is that the price is set to rise from it's current $2.99/£1.99 to $4.99/£3.99 on it's release from Early Access to reflect the increase in content and reward early supporters of the game. I still feel that the new price represents a good deal and had always intended on, and spoken about, raising the price on launch. I'll be looking to get a full list of the patch notes up around launch (it's going to be long) but for now, here's a list of the major additions:
Hands!!
Robots (with rocket launchers and plasma guns)
A city
Lots of cars to throw around
Much improved graphics/art style/textures/models etc.
A progression system & shop
Many, many bug fixes
Polish & tweaks to almost every aspect of the game
Hope you enjoy. Just let me know if you have any problems, Joe