Full notes
Full Mind Over Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Events
Class is in session! Mind Over Magic is now officially 1.0!
Since Early Access began we have worked to add a bunch of new content and features. Your great feedback helped us improve and refine the game in ways we never imagined.
We've added to and deepened just about every aspect of the game. From student progression to Underschool exploration and better combat. Balance refinements, deeper gameplay, tons of quality-of-life improvements, and frankly just about more of everything.
For more information on the roadmap and everything we did during early access, you can start with our Early Access Roadmap or check out our updates on Steam.
Thanks once again to all of the enthusiastic players who helped shape Mind Over Magic.
Our update today brings the ending encounter in the Underschool. Are your students ready to break the curse?
Update Highlights
Break the curse on your school in the final Underschool battle.
Trade with the Ember Dragon and embark on new quests.
Dig into The Codex and learn about everything in the game.
82 Achievements to earn!
Next up, we’ll spend a little bit of time addressing feedback from this update and release hotfixes for any of the issues that we find. We’re also working on an additional QoL update featuring many of the great suggestions from our player community!
We’ll release more information about our upcoming plans as soon as it’s ready!
Full release notes below:
https://store.steampowered.com/app/1270580/Mind_Over_Magic/
Endgame + 1.0 Update Release Notes
Break the Curse
The Nexus gets even deeper and more dangerous.
Fight past what guards the source of the Curse, find a way through the seals, and end it forever!
The Ember Dragon
You can now rescue the Ember Dragon in the Underschool.
New Faction Quests for the Shattered and Raven Cultists.
The Ember Dragon will now accept your Mystic Motes in trade for reagents.
They will also happily disintegrate unwanted reagents into Motes for you.
The Codex + Tooltip Changes
Nearly everything in the game is now described in the Codex.
Tutorials have been updated with many new entries and others broken up into more digestible pieces. These are all now part of the Codex.
Tooltips that link to other information now work in a new way. After hovering for a brief moment, tooltips freeze in place so that you can hover links within them. This allowed us to solve "wall of tooltip" problems and make a lot of text much shorter.
Steam Achievements
82 Achievements to show off your completionist and challenge crushing accomplishments.
Population Cap
Instead of continuing to use ramping costs and times for summoning and hiring that somewhat hide what you can actually do in the game, we added a new mechanic.
There is now a hard cap of 3 Staff of each Wand Skill to start the game.
There is also now a global hard cap on all Mages. The global cap is the sum of all Skill caps.
You can increase the cap in each Skill by leveling up Skill Affinity Relics and putting them on display.
The maximum Mage pop cap is 6 in each Skill.
Quality of Life
You can now graduate multiple mages at once. IMPORTANT
This only works on newly built Ritual Sigils because we needed to reserve more space for the extra participants.
You can now upgrade the Wands of multiple Mages at once
Source
Changelog.gg summarizes and formats this update. How we read updates.
