In this update11
Full notes
Full Mind Over Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Performance
- Balance
Mind Over Magic changes
Enter the Nexus
Battle new enemies in the Nexus.
Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.
Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.
Nexus Gateways connect key points in the Underschool.
We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.
Up Next
Endgame
You can expect a new introduction to the game and improved help to learn the game.
The Nexus will grow even further to reveal who or what created the curse afflicting the school.
Tons of bug fixes and QoL.
You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus!
Full build notes below. Happy Holidays!
The Nexus
New Underschool rooms to explore in the Nexus zone.
Infinite Hallways give endless rooms to battle for Mages of all Levels.
The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.
Nexus Gateways allow traveling directly to key points in the Underschool.
Three new enemies to battle.
The Nexus will grow even more in the Endgame update.
New Quests / Jade Dragon
Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!
Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.
Blooming does not require planting any plants nearby, but now requires Apprentices.
The baby and juvenile stages require 3 days instead of 4 to grow.
The Affection Need now fills in 2.5 hours of work instead of 6.
Seasonal
It's Holiday Season!
Quality of Life
Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.
Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.
Mages should now much less frequently get stuck behind furnishings when Assembling.
Gameplay and Balance
Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.
Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.
Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.
Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.
Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.
Attuning is now about 75% faster than before.
Staff can now use the Statue Carvery and Easel.
Fixes and Improvements
Adding text to Mage Needs regarding whether they pause/change during sleep.
Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.
Don't allow Shapeshifting setup when having a Break.
Turn off Idle changes being logged in the Logbook to avoid some spam.
AIs not controlled by the player
Source
Changelog.gg summarizes and formats this update. How we read updates.
