HomeGamesUpdatesPricingMethodology
Steam News20 May 20215y ago

Level 1 Now Fully Playable!

Features Core Abilities From the beginning of the game, players are able to perform a few core abilities: hover, dodge, and shield/deflect.

Full notes

Full Mind Lock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
addedCore AbilitiesFrom the beginning of the game, players are able to perform a few core abilities: hover, dodge, and shield/deflect. We have created several more core abilities, but these will be unlocked as we add more levels to the game.
addedSpellsPlayers can craft and cast dozens of unique spells with Gems. In a few days, we will be adding the "Mod" socket, which allows players to attach Status Effects to their spells! Over time, we will improve the visuals (such as element color and texture), crafting cost, and power of all spells.
changedElemental BarriersPlayers will encounter Elemental Barriers that require specific spells to break. In a typical metroidvania game, players are required to unlock abilities that enable them to progress. In addition to ability-driven progression , we hope to push that standard by instilling a crafting-driven progression design.
changedCrittersLittle monsters run amuck in this world! You must craft spells powerful enough to defeat them. These critters drop Gems, Dust, and XP. Over time, each critter will be tailored to have their own unique stats, loot drops, and behaviors. Currently their combat stats are slightly imbalanced, and their AI is kinda dumb, but we will be improving this with more player feedback.
addedBossLevel 1 has one unique boss fight. A dark, mysterious manifestation haunts your soul. You will be greatly rewarded for defeating this boss. Take advantage while you can, the boss rewards will change as we add more content to the game.
changedLootAll around the world, players will loot various items to help them on their journey. Loot currently includes Gems, Dust, XP, and Charms. Players can equip Charms to increase their stats or movement speed.

Features

Core Abilities

From the beginning of the game, players are able to perform a few core abilities: hover, dodge, and shield/deflect. We have created several more core abilities, but these will be unlocked as we add more levels to the game.

Spells

Players can craft and cast dozens of unique spells with Gems. In a few days, we will be adding the "Mod" socket, which allows players to attach Status Effects to their spells! Over time, we will improve the visuals (such as element color and texture), crafting cost, and power of all spells.

Elemental Barriers

Players will encounter Elemental Barriers that require specific spells to break. In a typical metroidvania game, players are required to unlock abilities that enable them to progress. In addition to ability-driven progression, we hope to push that standard by instilling a crafting-driven progression design.

Critters

Little monsters run amuck in this world! You must craft spells powerful enough to defeat them. These critters drop Gems, Dust, and XP. Over time, each critter will be tailored to have their own unique stats, loot drops, and behaviors. Currently their combat stats are slightly imbalanced, and their AI is kinda dumb, but we will be improving this with more player feedback.

Boss

Level 1 has one unique boss fight. A dark, mysterious manifestation haunts your soul. You will be greatly rewarded for defeating this boss. Take advantage while you can, the boss rewards will change as we add more content to the game.

The Pillow Fort

Relaxing as a park bench, and comforting as a campfire. The Pillow Fort gives players the means to become stronger, and customize their stats to be more effective in combat. In addition, the Pillow Fort allows players to listen to music, or even build your own pillow fort!

Loot

All around the world, players will loot various items to help them on their journey. Loot currently includes Gems, Dust, XP, and Charms. Players can equip Charms to increase their stats or movement speed.

World Traversal

Tracking Flora - As players explore, they will encounter plants that grow beneath their feet. As the game intentionally has no map, Tracking Flora was added to help players keep track of places they've already explored. It's quite pleasing to watch the world come to life around you! Swap Points - Players can quickly teleport back to the Pillow Fort to heal and reflect before venturing out to face more critters. Geysers - When jumping isn't quite enough, players will encounter geysers that will boost them up to high platforms. Who needs double-jump when you can just launch.

New Graphics

A Few New Critters

Source

Steam News / 20 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.