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Steam News2 May 20251y ago

Patch 0.4.1

Day/Night cycle With this adjustment Im trying to make time management more relevant, I still have more updates in mind in order to make this possible, for example, now it's more rewarding starting a day at 5 am or 6 am

Full notes

Full Mind Keeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
addedDay/Night cycleNight 3 has new enemies and difficulty balance was adjusted - Reduced the day lenght of the first day - First Day starts at 8 am instead 7 am - Nightfall is at 8 pm instead 7 pm
changedUI/UXThe UI sound should be more smooth now - Pause menu display all stats and shows the weapon reload speed instead of a flat number for attack speed
changedPowerupsEmbrace the chaos effect now is accumulative over the current day and resets after the day is finished - Attack speed powerups received a nerf
changedBuildingsPlant received a nerf on his first level, giving 6 dopamine points instead 10 - Banners have two additional upgrades
changedBossesIncreased the damage of the first boss by 300% - Bosses artifacts like wrecking balls and swords are erased after the boss is defeated
addedMusicNew menu soundtrack - New soundtrack for day 1 - New first boss music - New soundtrack for day 2

Day/Night cycle

With this adjustment Im trying to make time management more relevant, I still have more updates in mind in order to make this possible, for example, now it's more rewarding starting a day at 5 am or 6 am, since the nightfall will happen at 8 pm instead 7 pm.

- Night 3 has new enemies and difficulty balance was adjusted - Reduced the day lenght of the first day - First Day starts at 8 am instead 7 am - Nightfall is at 8 pm instead 7 pm

UI/UX

- The UI sound should be more smooth now - Pause menu display all stats and shows the weapon reload speed instead of a flat number for attack speed

Powerups

- Embrace the chaos effect now is accumulative over the current day and resets after the day is finished - Attack speed powerups received a nerf

Buildings

- Plant received a nerf on his first level, giving 6 dopamine points instead 10 - Banners have two additional upgrades

Bosses

- Increased the damage of the first boss by 300% - Bosses artifacts like wrecking balls and swords are erased after the boss is defeated

Music

- New menu soundtrack - New soundtrack for day 1 - New first boss music - New soundtrack for day 2

Source

Steam News / 2 May 2025

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