Full notes
Full Mind Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Day/Night cycle
With this adjustment Im trying to make time management more relevant, I still have more updates in mind in order to make this possible, for example, now it's more rewarding starting a day at 5 am or 6 am, since the nightfall will happen at 8 pm instead 7 pm.
- Night 3 has new enemies and difficulty balance was adjusted - Reduced the day lenght of the first day - First Day starts at 8 am instead 7 am - Nightfall is at 8 pm instead 7 pm
UI/UX
- The UI sound should be more smooth now - Pause menu display all stats and shows the weapon reload speed instead of a flat number for attack speed
Powerups
- Embrace the chaos effect now is accumulative over the current day and resets after the day is finished - Attack speed powerups received a nerf
Buildings
- Plant received a nerf on his first level, giving 6 dopamine points instead 10 - Banners have two additional upgrades
Bosses
- Increased the damage of the first boss by 300% - Bosses artifacts like wrecking balls and swords are erased after the boss is defeated
Music
- New menu soundtrack - New soundtrack for day 1 - New first boss music - New soundtrack for day 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
