In this update4
Full notes
Full Minami Lane update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
Minami Lane changes
We are now two days away from release and still hard at work on the game! These last updates on the road to 1.0 will focus on visual polish, balancing and bug fixes.
Balancing
You now start mission 2 with a bit more money.
Villagers talk a bit more about prices (lowered too much in the last update)
Visual improvements
End credits are looking better than ever with cute animations.
Added animations to Karaoke and Ramen Shop lanterns, fixed animation on Konbini flag.
Buildings now have shadows.
Vilagers shadows don't go out of the pavement anymore.
Ramen and Boba recipe visual assets adjusted slightly.
Better cloud colors.
Villagers have a bit less Z-Fighting.
Bugs and fixes
Fix Mission 3 optional objectives counting trash as cats.
Fix Mission 2 first objective progress bar not filling properly.
Fix sorting of villagers thought bubble (no more stuff in front that messes with the text).
Fix HUD animations getting stuck when coming back from Photo Mode.
Fix hidden objects sometimes entirely hidden (could happen if you build an upgrade 1 Modern house just after a boba café).
Fix text of cat satisfaction in daily report of Mission 1 and 2.
Fix wrong text on bottom left corner at mission start.
Other
Tanuki is now named Ema 🦝💖
Winning the game resets time speed to default.
Winning SFX volume lowered.
Source
Changelog.gg summarizes and formats this update. How we read updates.
