HomeGamesUpdatesPricingMethodology
Steam News19 June 20215y ago

The world-building RPG "Minaable & Create (early access ver.)" has been released

"Minable & Create" started early access on 6/18 (Friday). We haven't implemented any parts that everyone can enjoy, such as online functions, but we decided to distribute it because we wanted to deliver it to everyone a

Full notes

Full Minable & Create / ミナクリ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Store
  • Balance
changed● About the Early Access version [/ b] The following functions have already been implemented as a stand-alone game. ・ World construction (3 types of size, 6 biomes) ・ Selection of character skins (3 types for men and 3 types) ・ Terrain change and re-installation (terrain layer structure and material acquisition, etc.) ・ Combat system (attack, recovery, death, LvUP, AI of monsters and NPCs, etc.) ・ Craft system (items, tools, weapons and armor, material processing, etc.) ・ Spawn system (monsters, animals, NPCs and spawn blocks) ・ Automatic dungeon generation (progress management and traps and gimmicks) ・ NPC system (friendship and free placement) ・ Data retention (save and load of characters and terrain)
changed● About defects, balance, and content [/ b] There are no fatal things such as inability to proceed, but we are currently aware of some problems. I'm thinking of fixing this bug and expanding the content. For example, for dungeons, we currently only implement "oak dungeons". We plan to increase the types of monsters in the future. We will also adjust the balance of various level designs.

Minable & Create / ミナクリ changes

changed● About the Early Access version [/ b] The following functions have already been implemented as a stand-alone game. ・ World construction (3 types of size, 6 biomes) ・ Selection of character skins (3 types for men and 3 types) ・ Terrain change and re-installation (terrain layer structure and material acquisition, etc.) ・ Combat system (attack, recovery, death, LvUP, AI of monsters and NPCs, etc.) ・ Craft system (items, tools, weapons and armor, material processing, etc.) ・ Spawn system (monsters, animals, NPCs and spawn blocks) ・ Automatic dungeon generation (progress management and traps and gimmicks) ・ NPC system (friendship and free placement) ・ Data retention (save and load of characters and terrain)
changed● About defects, balance, and content [/ b] There are no fatal things such as inability to proceed, but we are currently aware of some problems. I'm thinking of fixing this bug and expanding the content. For example, for dungeons, we currently only implement "oak dungeons". We plan to increase the types of monsters in the future. We will also adjust the balance of various level designs.

"Minable & Create" started early access on 6/18 (Friday). We haven't implemented any parts that everyone can enjoy, such as online functions, but we decided to distribute it because we wanted to deliver it to everyone as soon as possible. In addition, we would like to receive feedback from many people, such as their opinions and requests, to make the game even better.

● About the Early Access version [/ b] The following functions have already been implemented as a stand-alone game. ・ World construction (3 types of size, 6 biomes) ・ Selection of character skins (3 types for men and 3 types) ・ Terrain change and re-installation (terrain layer structure and material acquisition, etc.) ・ Combat system (attack, recovery, death, LvUP, AI of monsters and NPCs, etc.) ・ Craft system (items, tools, weapons and armor, material processing, etc.) ・ Spawn system (monsters, animals, NPCs and spawn blocks) ・ Automatic dungeon generation (progress management and traps and gimmicks) ・ NPC system (friendship and free placement) ・ Data retention (save and load of characters and terrain)

● About defects, balance, and content [/ b] There are no fatal things such as inability to proceed, but we are currently aware of some problems. I'm thinking of fixing this bug and expanding the content. For example, for dungeons, we currently only implement "oak dungeons". We plan to increase the types of monsters in the future. We will also adjust the balance of various level designs.

● About the product version [/ b] We plan to implement online functions ・ Multiplayer function ・ Chat function ・ Friend function ・ World release function I would like to release the product version in about 3 months to 6 months from the early access version.

We appreciate your opinions, impressions, and requests! Regarding the development progress, I'm tweeting every day, so please follow me if you like. We are also looking for people who can handle it on SNS and live games, so please feel free to DM! https://twitter.com/kumama35

Techno Pixel Co., Ltd. Kumamoto (Kuma-san @ Game Creator)

Source

Steam News / 19 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.